Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape: Adventures in the Multiverse Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 9183951" data-attributes="member: 54629"><p>I'm reading through <em>Turn of Fortune's Wheel </em>at the moment. I like most of it so far, but there are parts that could certainly do with some improvement. As others have pointed out elsewhere, it feels a bit too easy to escape the Mortuary without exploring any of it. And then the adventure just dumps the PCs in Sigil and tells the DM to let them explore using the random encounter tables and locations described in the setting book until they get bored. I'm thinking there might be pacing issues here. </p><p></p><p>I like the casino and the walking castle, and I like a lot of the stuff there is to do in the gate-towns ... but some of them are a bit meh. Like Faunel is basically just talk to NPC A who tells you to talk to NPC B who tells you to talk to NPC C, who will only give you the information you seek if you succeed on a check or 'pay' them for the information in some way. It's a pity they chose Faunel to be the example of a gate-town that's been absorbed into its associated plane and now needs to rebuild as they could have really played up the Zootopia concept that the remaining animals want to create.</p><p></p><p>I also like the idea of the glitch PC incarnations gimmick, but I'm not sure how it will turn out in actual play.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9183951, member: 54629"] I'm reading through [I]Turn of Fortune's Wheel [/I]at the moment. I like most of it so far, but there are parts that could certainly do with some improvement. As others have pointed out elsewhere, it feels a bit too easy to escape the Mortuary without exploring any of it. And then the adventure just dumps the PCs in Sigil and tells the DM to let them explore using the random encounter tables and locations described in the setting book until they get bored. I'm thinking there might be pacing issues here. I like the casino and the walking castle, and I like a lot of the stuff there is to do in the gate-towns ... but some of them are a bit meh. Like Faunel is basically just talk to NPC A who tells you to talk to NPC B who tells you to talk to NPC C, who will only give you the information you seek if you succeed on a check or 'pay' them for the information in some way. It's a pity they chose Faunel to be the example of a gate-town that's been absorbed into its associated plane and now needs to rebuild as they could have really played up the Zootopia concept that the remaining animals want to create. I also like the idea of the glitch PC incarnations gimmick, but I'm not sure how it will turn out in actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape: Adventures in the Multiverse Review
Top