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<blockquote data-quote="Ruin Explorer" data-source="post: 9184361" data-attributes="member: 18"><p>Probably none of those should change canon in any major way, except within their own mini-verse, as it were. </p><p></p><p>BG3 is a recent example and diverges from FR canon in certain ways, which I won't detail here (they're tied to actions that can occur in the game), and might point to updates that WotC MAY in future make to the FR's canon, but it shouldn't be regarded as canon and changing canon.</p><p></p><p>That doesn't detract from the point that canon changes should not, ideally, be:</p><p></p><p>A) Put only in specific non-setting materials and not communicated otherwise.</p><p></p><p>B) Not be excessive or overfrequent.</p><p></p><p>Sure canon will change or "drift" but there's no need to make that more extreme than it has to be. I'm not eager to return to 1990s and early '00s levels of metaplot and changes in RPGs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9184361, member: 18"] Probably none of those should change canon in any major way, except within their own mini-verse, as it were. BG3 is a recent example and diverges from FR canon in certain ways, which I won't detail here (they're tied to actions that can occur in the game), and might point to updates that WotC MAY in future make to the FR's canon, but it shouldn't be regarded as canon and changing canon. That doesn't detract from the point that canon changes should not, ideally, be: A) Put only in specific non-setting materials and not communicated otherwise. B) Not be excessive or overfrequent. Sure canon will change or "drift" but there's no need to make that more extreme than it has to be. I'm not eager to return to 1990s and early '00s levels of metaplot and changes in RPGs. [/QUOTE]
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