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Planescape Affiliations for Factions
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<blockquote data-quote="werk" data-source="post: 3101677" data-attributes="member: 29663"><p>Seems a little washy to me. Without my planescape materials to compare back to I'm a little at a loss to compare these to the benefits bestowed by the factions originally...which would be my first suggestion.</p><p></p><p>Bleakers are crazy. I think you should be crazy before you can join and then just get crazier. Given the benefits detailed, I'd say the modifiers are rather low.</p><p></p><p>Indeps look pretty good, but visiting the outlands grants +1? Seems so trivial, I can't believe that the affiliation even cares if you've been to the outlands, but would rather assume that you had. Faction members are not clueless, it is assumed they have spent at least a small amount of time travelling the planes, and you don't travel far around the wheel without visiting the hub...unless you conciously avoid it.</p><p></p><p>Anarchs are the opposite, visiting carceri is a lot more difficult then visiting the outlands, yet bestowes the same modifier? I'd probably just drop the Indeps modifier all together, or raise it a little compared to the Bleakers.</p><p></p><p>Overall I think they seem fair, if a bit easy on their requirements. Rewards are small and specific, as they should be. I'd probably make some sort of initiation qualifier, like what a character would need to do to join, and make that trial a little steep.</p></blockquote><p></p>
[QUOTE="werk, post: 3101677, member: 29663"] Seems a little washy to me. Without my planescape materials to compare back to I'm a little at a loss to compare these to the benefits bestowed by the factions originally...which would be my first suggestion. Bleakers are crazy. I think you should be crazy before you can join and then just get crazier. Given the benefits detailed, I'd say the modifiers are rather low. Indeps look pretty good, but visiting the outlands grants +1? Seems so trivial, I can't believe that the affiliation even cares if you've been to the outlands, but would rather assume that you had. Faction members are not clueless, it is assumed they have spent at least a small amount of time travelling the planes, and you don't travel far around the wheel without visiting the hub...unless you conciously avoid it. Anarchs are the opposite, visiting carceri is a lot more difficult then visiting the outlands, yet bestowes the same modifier? I'd probably just drop the Indeps modifier all together, or raise it a little compared to the Bleakers. Overall I think they seem fair, if a bit easy on their requirements. Rewards are small and specific, as they should be. I'd probably make some sort of initiation qualifier, like what a character would need to do to join, and make that trial a little steep. [/QUOTE]
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