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Planescape and narrativist play
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<blockquote data-quote="Quickleaf" data-source="post: 5661304" data-attributes="member: 20323"><p>Thanks for taking the time! </p><p></p><p></p><p>Totally. I didn't see alignment as a straitjacket, but as a set of parameters for what sort of themes would probably be interesting. What's an intriguing conflict for a LG character could be a no-brainer for a CG character, though I'm over simplifying.</p><p></p><p></p><p>Hmm, not sure I'm totally grokking your question... Do you mean ethics/morals being set in stone in the various planes, such that on Mount Celestia, for example, LG is strictly defined and there is no inter-angel conflict?</p><p></p><p>I remember we had an adventure where the PCs made the decision to planeshift a gatetown into Elysium. In order to do so thy needed to get the townsfolk to do good deeds - it was a condition of travel in Elysium outlined in Planes of Conflict, and I adapted it for planeshifting. Their dilemma was one of intention - is a good deed done for selfish reasons still carry the same weight as a good deed done for pure reasons. Or are all motives to some degree selfish? The setting books were silent on the matter and I didn't have an absolute answer, so it was up to the players.</p><p></p><p> They ended up engineering all these opportunities for the townsfolk to do good deeds - which seems ass backwards (they're sabotaging the town!), but it made sense given their belief: intention matters when evaluating the moral weight of an action.</p><p></p><p>Btw Li Po's Hermitage <a href="http://www.pathguy.com/planes.htm" target="_blank">http://www.pathguy.com/planes.htm</a> has a great take on the outer planes and ways on interpreting alignment.</p><p></p><p></p><p>You mean the factions as top-down mission givers? We had some of that, more towards the lower levels as the PCs were getting a feel for the Planescape setting, and it seemed to help them get the whole "belief equals reality" meme (and me to get a read on what they were interested in). And sometimes the players just ignored the faction hooks I would drop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At later levels they were among the top three most important people in their faction (besides the factol), and actually debated several policies with her and opposed a radical sect within the faction. At that point havin them receive mission was pretty rare. </p><p></p><p>Though, honestly, it was rather challenging having an Anarchist PC - who is against the factions altogether - and come up with cooperative faction missions!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5661304, member: 20323"] Thanks for taking the time! Totally. I didn't see alignment as a straitjacket, but as a set of parameters for what sort of themes would probably be interesting. What's an intriguing conflict for a LG character could be a no-brainer for a CG character, though I'm over simplifying. Hmm, not sure I'm totally grokking your question... Do you mean ethics/morals being set in stone in the various planes, such that on Mount Celestia, for example, LG is strictly defined and there is no inter-angel conflict? I remember we had an adventure where the PCs made the decision to planeshift a gatetown into Elysium. In order to do so thy needed to get the townsfolk to do good deeds - it was a condition of travel in Elysium outlined in Planes of Conflict, and I adapted it for planeshifting. Their dilemma was one of intention - is a good deed done for selfish reasons still carry the same weight as a good deed done for pure reasons. Or are all motives to some degree selfish? The setting books were silent on the matter and I didn't have an absolute answer, so it was up to the players. They ended up engineering all these opportunities for the townsfolk to do good deeds - which seems ass backwards (they're sabotaging the town!), but it made sense given their belief: intention matters when evaluating the moral weight of an action. Btw Li Po's Hermitage [URL]http://www.pathguy.com/planes.htm[/URL] has a great take on the outer planes and ways on interpreting alignment. You mean the factions as top-down mission givers? We had some of that, more towards the lower levels as the PCs were getting a feel for the Planescape setting, and it seemed to help them get the whole "belief equals reality" meme (and me to get a read on what they were interested in). And sometimes the players just ignored the faction hooks I would drop. :) At later levels they were among the top three most important people in their faction (besides the factol), and actually debated several policies with her and opposed a radical sect within the faction. At that point havin them receive mission was pretty rare. Though, honestly, it was rather challenging having an Anarchist PC - who is against the factions altogether - and come up with cooperative faction missions! [/QUOTE]
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