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Planescape and narrativist play
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<blockquote data-quote="Quickleaf" data-source="post: 5661903" data-attributes="member: 20323"><p>Good observation. I think [MENTION=27160]Balesir[/MENTION] is pointing to the D&D alignments not being the sum total of character ethics and morals.</p><p></p><p> Actual play example around Mount Celestia:</p><p></p><p>The aforementioned Sensate fighter was guiding a fallen deva on the road to redemption up Mount Celestia. This required reaching "the holy of holies". However, according to the Planescape source material, the 7th heaven was unknowable. The Sensate fighter decided that the "holy of holies" wasn't the 7th heaven perfection of Law and Goodness, but an inner spirit of purity. Here was a conflict outside of the alignment system.</p><p></p><p></p><p>The town they wanted to planeshift into Elysium was already pretty far along toward sliding over, but was held back by several inhabitants who struggled with inner demons and ghosts of the past (at one point these were give life of their own).</p><p></p><p>So the principal conflict became setting up circumstances specific to those individuals that would give them a chance to let go of their baggage and be the radiant that they truly were. However, they had to be sneaky about it - to *fool* these individuals into purely good acts.</p><p></p><p>I remember one of the players described it as their PCs playing guardian angels.</p><p></p><p>We never had any conflict between the PCs and inhabitants of Elysium. I imagine to the inhabitants of Elysium the idea of a separation between intention and deed would be an alien concept. The conflict the PCs experienced - does intention matter with regard to good deeds? - simply wouldnt exist for the petitioners of Elysium.</p><p></p><p></p><p>IIRC the alignment graphing was an optional part of 2nd edition, though there were XP penalties for alignment change. We talked about it when one of the PCs switched from CG to LG and decided that rule was too punitive for our tastes, and just played out the consequences in game.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5661903, member: 20323"] Good observation. I think [MENTION=27160]Balesir[/MENTION] is pointing to the D&D alignments not being the sum total of character ethics and morals. Actual play example around Mount Celestia: The aforementioned Sensate fighter was guiding a fallen deva on the road to redemption up Mount Celestia. This required reaching "the holy of holies". However, according to the Planescape source material, the 7th heaven was unknowable. The Sensate fighter decided that the "holy of holies" wasn't the 7th heaven perfection of Law and Goodness, but an inner spirit of purity. Here was a conflict outside of the alignment system. The town they wanted to planeshift into Elysium was already pretty far along toward sliding over, but was held back by several inhabitants who struggled with inner demons and ghosts of the past (at one point these were give life of their own). So the principal conflict became setting up circumstances specific to those individuals that would give them a chance to let go of their baggage and be the radiant that they truly were. However, they had to be sneaky about it - to *fool* these individuals into purely good acts. I remember one of the players described it as their PCs playing guardian angels. We never had any conflict between the PCs and inhabitants of Elysium. I imagine to the inhabitants of Elysium the idea of a separation between intention and deed would be an alien concept. The conflict the PCs experienced - does intention matter with regard to good deeds? - simply wouldnt exist for the petitioners of Elysium. IIRC the alignment graphing was an optional part of 2nd edition, though there were XP penalties for alignment change. We talked about it when one of the PCs switched from CG to LG and decided that rule was too punitive for our tastes, and just played out the consequences in game. [/QUOTE]
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