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<blockquote data-quote="Shemeska" data-source="post: 5663117" data-attributes="member: 11697"><p>I've generally run my games by giving the PCs as much freedom as possible to do whatever they want, with the knowledge that there's a world outside of and beyond them, and the parts that they aren't interacting with are going to go on and develop on their own. I usually have multiple "metaplots" going on at once, tied in loose ways and interacting on various levels, with the PCs initially running into one of them from the start, and touching upon/evolving/breaking the others depending on how they do things. However it's less fair to say that I have metaplots than I like to have strong, passionate NPCs with their own goals, and they'll be working on them just as much as the PCs are working on their own.</p><p></p><p>For instance:</p><p>PCs start out wanting to take down my forum namesake</p><p>My forum namesake wants to gain favor of the Oinoloth</p><p>The Oinoloth wants his puppet in Sigil to do what he wants</p><p>The Oinoloth also wants to thumb his nose at the baernaloths</p><p>The baernaloths of the Demented want the Oinoloth to just behave and do what they want</p><p>Other baernaloths have their own opinions on the matter</p><p>Other non-loths have their own opinions on the matter</p><p></p><p>The PCs untimately end up interacting with almost all of the major players above, becoming major players themselves in the downright byzantine politics of the Gray Waste, Gehenna, and Carceri. As much as possible, I want to provide meaningful PC interaction with and/or disruption or co-option of anything other major NPCs are up to in the world at large within the general focus of the campaign.</p><p></p><p>The next campaign the PCs ran a few things off the rails of where I had in my mind things likely to be going (and in the process they legitimately toppled Bel the Lord of the 1st layer of Hell, and politically brought down Dagos of the Dark 8). I adore that sort of unexpected ramifications of PC actions and motivation while I'm working on what's going on within the larger sphere of the campaign world. Define as metaplot or not as you wish.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5663117, member: 11697"] I've generally run my games by giving the PCs as much freedom as possible to do whatever they want, with the knowledge that there's a world outside of and beyond them, and the parts that they aren't interacting with are going to go on and develop on their own. I usually have multiple "metaplots" going on at once, tied in loose ways and interacting on various levels, with the PCs initially running into one of them from the start, and touching upon/evolving/breaking the others depending on how they do things. However it's less fair to say that I have metaplots than I like to have strong, passionate NPCs with their own goals, and they'll be working on them just as much as the PCs are working on their own. For instance: PCs start out wanting to take down my forum namesake My forum namesake wants to gain favor of the Oinoloth The Oinoloth wants his puppet in Sigil to do what he wants The Oinoloth also wants to thumb his nose at the baernaloths The baernaloths of the Demented want the Oinoloth to just behave and do what they want Other baernaloths have their own opinions on the matter Other non-loths have their own opinions on the matter The PCs untimately end up interacting with almost all of the major players above, becoming major players themselves in the downright byzantine politics of the Gray Waste, Gehenna, and Carceri. As much as possible, I want to provide meaningful PC interaction with and/or disruption or co-option of anything other major NPCs are up to in the world at large within the general focus of the campaign. The next campaign the PCs ran a few things off the rails of where I had in my mind things likely to be going (and in the process they legitimately toppled Bel the Lord of the 1st layer of Hell, and politically brought down Dagos of the Dark 8). I adore that sort of unexpected ramifications of PC actions and motivation while I'm working on what's going on within the larger sphere of the campaign world. Define as metaplot or not as you wish. [/QUOTE]
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