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<blockquote data-quote="I'm A Banana" data-source="post: 5663238" data-attributes="member: 2067"><p>Bah! Typical Chaotic arrogance! You think that because you have a unique perspective on the world that it somehow has value, so it's just "not cool" for someone to ignore that. Well, I got news for ya, berk, you're not a unique special snowflake in the world. Everyone's got <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s, and they all stink like a gehreleth bathouse. They all need wipin'. You've convinced yourself that you don't stink! There's hope o'course. You need to learn a bit of humility, is all. There's this place on Arcadia that can do wonders for your...mental sanitation...</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p></p><p>It is highly suggested that you work them out during play, at least for the characters involved in the adventuring party and the antagonists they confront. This may or may not reflect the player's own convictions and concerns, but should reflect the character's. The questions arise from the source material; the answers arise through your play, if, indeed, any definitive answers can be gained. </p><p></p><p>The source material is entirely silent on whether or not providing powerful weapons to demons and devils to encourage them to destroy each other (and occasionally catch an innocent town in the crossfire) is Good or not. It's seen as "questionable." Possibly good, possibly not. it's a mystery. It's up to the party, if they meet the angelic NPC responsible for that arms trade, to decide for themselves where they stand, and to act on that decision, whether that means watching another town get consumed by the Blood War, or whether that means putting an end to the existence of some angelic beings of light and goodness. </p><p></p><p>What the players decide is certainly right for their characters. The universe (e.g.: the DM) may have its own opinions, but ultimately the characters define the universe in PS, not the other way around. It is implied that alignments are pretty strong beliefs, but it's also implied that they aren't monolithic, and that Lawful Good (for instance) can mean a multitude of different things that just share two common points on an infinite scheme.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5663238, member: 2067"] Bah! Typical Chaotic arrogance! You think that because you have a unique perspective on the world that it somehow has value, so it's just "not cool" for someone to ignore that. Well, I got news for ya, berk, you're not a unique special snowflake in the world. Everyone's got :):):):):):):)s, and they all stink like a gehreleth bathouse. They all need wipin'. You've convinced yourself that you don't stink! There's hope o'course. You need to learn a bit of humility, is all. There's this place on Arcadia that can do wonders for your...mental sanitation... :devil: It is highly suggested that you work them out during play, at least for the characters involved in the adventuring party and the antagonists they confront. This may or may not reflect the player's own convictions and concerns, but should reflect the character's. The questions arise from the source material; the answers arise through your play, if, indeed, any definitive answers can be gained. The source material is entirely silent on whether or not providing powerful weapons to demons and devils to encourage them to destroy each other (and occasionally catch an innocent town in the crossfire) is Good or not. It's seen as "questionable." Possibly good, possibly not. it's a mystery. It's up to the party, if they meet the angelic NPC responsible for that arms trade, to decide for themselves where they stand, and to act on that decision, whether that means watching another town get consumed by the Blood War, or whether that means putting an end to the existence of some angelic beings of light and goodness. What the players decide is certainly right for their characters. The universe (e.g.: the DM) may have its own opinions, but ultimately the characters define the universe in PS, not the other way around. It is implied that alignments are pretty strong beliefs, but it's also implied that they aren't monolithic, and that Lawful Good (for instance) can mean a multitude of different things that just share two common points on an infinite scheme. [/QUOTE]
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