Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planescape and Spelljammer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5531871" data-attributes="member: 82106"><p>Meant to be??? lol. You understand that the 'Great Wheel' cosmology of pre-4e D&D was simply a random hodgepodge of ideas that were grafted together to suite the immediate needs of different authors and DMs over a period of decades. There was no 'meant' about it, it wasn't designed at all. EGG created a first sort of early prototype of it in The Dragon somewhere back a bit before AD&D 1e PHB was released (so maybe 1977). It was simply a sketch that went along with the new 'good/evil' alignment axis that also showed up in 1e (though again it had some precedent in magazine articles IIRC). There was no deep concept behind it.</p><p></p><p>In fact the Great Wheel suffers from a whole slew of serious problems. First of all it doesn't even faintly resemble any sort of cosmology from myth or religion. This makes it pretty awkward to integrate real world mythology into the game. Secondly it is a huge kitchen sink. Thirdly it lacks many interesting features, for instance where is the land of fairy? The land of the dead? What is the purpose of a division into inner and outer planes and why do their need to be 2 redundant 'glue' planes (ethereal and astral)?</p><p></p><p>Much of the pre-4e canon makes no real sense either. For instance if all the elementals have their own elemental plane then why would the fire and water elementals fight eachother? Do water elementals really want to live on the plane of fire??? The whole idea of what is going on in the inner planes just makes no sense at all.</p><p></p><p>The 4e cosmology OTOH makes tons of sense. There's a land of faerie, a land of the dead, no arbitrary divisions of planes or limits on how many outer planes can exist (now they are just domains, you can create whatever you want and they can be located wherever the story needs them). The elemental chaos makes more sense than the old inner planes and fits much more closely with traditional ideas of cosmogony. Honestly, you can tell any story you could tell using the Great Wheel and tell it using the World Axis and make it more sensible and easier to work out. The new cosmology is just outright better. </p><p></p><p>So, no I disagree that people hate 4e because somehow canon isn't 'what it is supposed to be'. 4e canon was created from the ground up to foster a good solid and easy to use cosmology that works well with almost any campaign and can do ALL of what the old one could, but better. What I would hate? Lack of progress.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5531871, member: 82106"] Meant to be??? lol. You understand that the 'Great Wheel' cosmology of pre-4e D&D was simply a random hodgepodge of ideas that were grafted together to suite the immediate needs of different authors and DMs over a period of decades. There was no 'meant' about it, it wasn't designed at all. EGG created a first sort of early prototype of it in The Dragon somewhere back a bit before AD&D 1e PHB was released (so maybe 1977). It was simply a sketch that went along with the new 'good/evil' alignment axis that also showed up in 1e (though again it had some precedent in magazine articles IIRC). There was no deep concept behind it. In fact the Great Wheel suffers from a whole slew of serious problems. First of all it doesn't even faintly resemble any sort of cosmology from myth or religion. This makes it pretty awkward to integrate real world mythology into the game. Secondly it is a huge kitchen sink. Thirdly it lacks many interesting features, for instance where is the land of fairy? The land of the dead? What is the purpose of a division into inner and outer planes and why do their need to be 2 redundant 'glue' planes (ethereal and astral)? Much of the pre-4e canon makes no real sense either. For instance if all the elementals have their own elemental plane then why would the fire and water elementals fight eachother? Do water elementals really want to live on the plane of fire??? The whole idea of what is going on in the inner planes just makes no sense at all. The 4e cosmology OTOH makes tons of sense. There's a land of faerie, a land of the dead, no arbitrary divisions of planes or limits on how many outer planes can exist (now they are just domains, you can create whatever you want and they can be located wherever the story needs them). The elemental chaos makes more sense than the old inner planes and fits much more closely with traditional ideas of cosmogony. Honestly, you can tell any story you could tell using the Great Wheel and tell it using the World Axis and make it more sensible and easier to work out. The new cosmology is just outright better. So, no I disagree that people hate 4e because somehow canon isn't 'what it is supposed to be'. 4e canon was created from the ground up to foster a good solid and easy to use cosmology that works well with almost any campaign and can do ALL of what the old one could, but better. What I would hate? Lack of progress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planescape and Spelljammer
Top