Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape Artist Tony DiTerlizzi Shares Planescape Playlist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue Orange" data-source="post: 8286569" data-attributes="member: 7025997"><p>Just my two cents:</p><p></p><p>1. In the mid-90s White Wolf had become more popular, and explored a lot of 'darker' themes that D&D classically shied away from. In particular this was the era when the assassin and half-orc had been removed from 2e in 1989, and devils and demons were renamed baatezu and tanar'ri and greatly de-emphasized. Planescape brought a lot of those (renamed) monsters to the fore and let us visit the planes again, with a genuinely new spin--you tried to stay out of Hell previously, but now it was a place you could go with a portal key. Fun fact: the Planescape Monstrous Compendium is, as far as I know, the first appearance of the tiefling race/ancestry.</p><p></p><p>2. Planescape dealt with at least some philosophical themes with the factions--the Harmonium (Hardheads) are 'law and order at all costs', whereas the Revolutionary League are rebels for the sake of rebellion, and countless others: the Dustmen try to be undead, the Athar are atheists, the Takers basically are Ayn Randites, etc. It's a little college-bull-session-y, but that's the age a lot of us were back then.</p><p></p><p>3. DiTerlizzi's wispy, gracile art really did give it kind of a different feel than the (beautifully drawn) muscular fellows hefting swords across Caldwell and Elmore's landscapes. Like Brom with Dark Sun (who went in the opposite, hyperrealistic, bulky direction), DiTerlizzi gave Planescape a unitary feel and unique mental image.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8286569, member: 7025997"] Just my two cents: 1. In the mid-90s White Wolf had become more popular, and explored a lot of 'darker' themes that D&D classically shied away from. In particular this was the era when the assassin and half-orc had been removed from 2e in 1989, and devils and demons were renamed baatezu and tanar'ri and greatly de-emphasized. Planescape brought a lot of those (renamed) monsters to the fore and let us visit the planes again, with a genuinely new spin--you tried to stay out of Hell previously, but now it was a place you could go with a portal key. Fun fact: the Planescape Monstrous Compendium is, as far as I know, the first appearance of the tiefling race/ancestry. 2. Planescape dealt with at least some philosophical themes with the factions--the Harmonium (Hardheads) are 'law and order at all costs', whereas the Revolutionary League are rebels for the sake of rebellion, and countless others: the Dustmen try to be undead, the Athar are atheists, the Takers basically are Ayn Randites, etc. It's a little college-bull-session-y, but that's the age a lot of us were back then. 3. DiTerlizzi's wispy, gracile art really did give it kind of a different feel than the (beautifully drawn) muscular fellows hefting swords across Caldwell and Elmore's landscapes. Like Brom with Dark Sun (who went in the opposite, hyperrealistic, bulky direction), DiTerlizzi gave Planescape a unitary feel and unique mental image. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape Artist Tony DiTerlizzi Shares Planescape Playlist
Top