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<blockquote data-quote="Land Outcast" data-source="post: 3335326" data-attributes="member: 29160"><p><u><strong>Blaze</strong></u></p><p></p><p><strong>LN</strong> Fire Genasi Rogue level 4</p><p></p><p><strong>Initiative:</strong> +7 ; Listen +7 Spot +0 ; Darkvision 60 ft</p><p></p><p><strong>HD:</strong> 4d6 (hp 24)</p><p></p><p><strong>AC:</strong> 15 (+2 Armor, +3 Dex); Touch 13, Flat Footed - [Trapsense +1, Uncanny Dodge]</p><p></p><p><strong>Saves:</strong> Fort +1/ Ref +7/ Will +1 [Evasion, Trapsense +1, Fire Resist 10, +1 vs Fire]</p><p></p><p><strong>Languages:</strong> Abyssal, Draconic, Ignan, Infernal, Planar Trade</p><p></p><p><u>Skills:</u></p><p><strong>Bluff +10</strong> [7 ranks, +3 Cha]</p><p><strong>Diplomacy +14</strong> [7 ranks, +3 Cha, +2 Bluff, +2 Sense Motive]</p><p><strong>Disable Device +12</strong> [7 ranks, +3 Dex, +2 Mwk Tools]</p><p><strong>Escape Artist +10</strong> [7 ranks, +3 Dex]</p><p><strong>Gather Information +12</strong> [7 ranks, +3 Cha, +2 Investigator]</p><p><strong>Hide +10</strong> [7 ranks, +3 Dex]</p><p><strong>Intimidate +12</strong> [7 ranks, +3 Cha, +2 Bluff]</p><p><strong>Listen +7</strong> [7 ranks]</p><p><strong>Move Silently +10</strong> [7 ranks, +3 Dex]</p><p><strong>Search +12</strong> [7 ranks, +3 Int, +2 Investigator]</p><p><strong>Sense Motive +7</strong> [7 ranks]</p><p></p><p><strong>Attacks:</strong></p><p style="margin-left: 20px">+1 Hand Crossbow +8 (1d4+1/19-20)</p> <p style="margin-left: 20px">Sneak Attack +2d6</p><p></p><p><strong>Base Attack Bonus/Grapple:</strong> +3/+2</p><p></p><p><u>Abilities:</u></p><p style="margin-left: 20px">Str 8(0pts), </p> <p style="margin-left: 20px">Dex 16(10pts), </p> <p style="margin-left: 20px">Con 10(2pts), </p> <p style="margin-left: 20px">Int 16(6pts+2Rac), </p> <p style="margin-left: 20px">Wis 10(2pts), </p> <p style="margin-left: 20px">Cha 16 (13pts - 2Rac + 1Stat Bump)</p><p></p><p><u>Feats:</u></p><p>Investigator</p><p>Improved Inittiative</p><p>[Level Six -> Leadership]</p><p></p><p><strong>Possessions:</strong></p><p>Leather Armor (10gp)</p><p>Heward's Handy Haversack (2000gp)</p><p>Mwk. Thieve's tools (200gp)</p><p>+1 Folding Hand Crossbow (2400gp)</p><p>CLW Potion x5 (250gp)</p><p>30 cold iron tipped bolts (6gp)</p><p>30 silver tipped bolts (9gp)</p><p>40 hand crossbow bolts (4gp)</p><p>Silver dagger (22gp)</p><p>Cold Iron Dagger (4gp) </p><p>Silk Rope 50 ft (10gp)</p><p>Grappling Hook (2gp)</p><p>20 gp (coins of various values)</p><p></p><p><strong>Gems:</strong></p><p>5 hematite (worth 10 gp each)</p><p>5 Obsidians (worth 20 gp each)</p><p>3 Red Spinel (worth 100 gp each)</p><p></p><p></p><p>Son of an illegitimate daughter to the Grand Vizier Jamal Kala'un.</p><p></p><p>[sblock=Background]</p><p>Profited from visitors to the City of Brass (hoaxes, snake-oil selling, the usual stuff), was caught and made a slave, but got hold of a portal key through contacts.</p><p></p><p><strong>Family Background</strong>- Upper City (human merchant father and fire-descendant mother), both parents are alive and well but joined a faction, he didn't</p><p></p><p><strong>Childhood Environment</strong> - Bazaar</p><p></p><p><strong>Big Problems, Big Wins</strong> - Betrayal, an old secret was exposed, the fact that his family joined said cult/guild/faction, and therefore he is wanted to be used as a pawn against them</p><p></p><p><strong>Contact</strong> - a high-level planar smuggler</p><p></p><p><strong>Friends </strong></p><p style="margin-left: 20px">Bladeling - Like a big brother to him</p> <p style="margin-left: 20px">Merchant - An ex-employer who trusts him</p><p></p><p><strong>Enemies</strong></p><p style="margin-left: 20px">Noble Salamander, a previous employer. Reason: the salamander removed him an eye because of him making eye contact instead of bowing down.</p> <p style="margin-left: 20px">Azer, member of the group who uncovered his -indirect- relationship witht he cult.</p><p></p><p><strong>If you meet up you will...</strong> Backstab the other indirectly</p><p></p><p><strong>What can be used against you?</strong></p><p>Noble Salamander - An entire "gang" (he's a Noble Salamander, second only to the efreet in the City of brass)</p><p>Azer – A few friends (while his group wants to use Blaze, they won't stick out their necks for the azer)[/sblock]</p><p>[sblock=FIRE GENASI RACIAL TRAITS]</p><p>• +2 Intelligence, -2 Charisma. Fire genasi have bright minds but are easily angered and poor</p><p>in dealing with others.</p><p>• Medium size humanoid.</p><p>• Fire genasi base speed is 30 feet.</p><p>• Fire resistance 10.</p><p>• Lesser Produce Flame (Sp): As the druid spell, but deals 1d8 +1 per level fire damage. Caster Level equals character level.</p><p>• +1 racial bonus on saving throws against all fire spells and effects. This bonus increases by</p><p>+1 for every five class levels the genasi attains.</p><p>• Darkvision up to 60 feet.</p><p>• Automatic Languages: Planar Trade, home region. Bonus Languages: Any (except secret</p><p>languages, such as Druidic).</p><p>• Plane of Origin: Any (often Plane of Fire).</p><p>• Favored Class: Evoker.</p><p>• Level Adjustment +0.[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3335326, member: 29160"] [U][B]Blaze[/B][/U] [B]LN[/B] Fire Genasi Rogue level 4 [B]Initiative:[/B] +7 ; Listen +7 Spot +0 ; Darkvision 60 ft [B]HD:[/B] 4d6 (hp 24) [B]AC:[/B] 15 (+2 Armor, +3 Dex); Touch 13, Flat Footed - [Trapsense +1, Uncanny Dodge] [B]Saves:[/B] Fort +1/ Ref +7/ Will +1 [Evasion, Trapsense +1, Fire Resist 10, +1 vs Fire] [B]Languages:[/B] Abyssal, Draconic, Ignan, Infernal, Planar Trade [U]Skills:[/U] [B]Bluff +10[/B] [7 ranks, +3 Cha] [B]Diplomacy +14[/B] [7 ranks, +3 Cha, +2 Bluff, +2 Sense Motive] [B]Disable Device +12[/B] [7 ranks, +3 Dex, +2 Mwk Tools] [B]Escape Artist +10[/B] [7 ranks, +3 Dex] [B]Gather Information +12[/B] [7 ranks, +3 Cha, +2 Investigator] [B]Hide +10[/B] [7 ranks, +3 Dex] [B]Intimidate +12[/B] [7 ranks, +3 Cha, +2 Bluff] [B]Listen +7[/B] [7 ranks] [B]Move Silently +10[/B] [7 ranks, +3 Dex] [B]Search +12[/B] [7 ranks, +3 Int, +2 Investigator] [B]Sense Motive +7[/B] [7 ranks] [B]Attacks:[/B] [INDENT]+1 Hand Crossbow +8 (1d4+1/19-20)[/INDENT] [INDENT]Sneak Attack +2d6[/INDENT] [B]Base Attack Bonus/Grapple:[/B] +3/+2 [U]Abilities:[/U] [INDENT]Str 8(0pts), Dex 16(10pts), Con 10(2pts), Int 16(6pts+2Rac), Wis 10(2pts), Cha 16 (13pts - 2Rac + 1Stat Bump)[/INDENT] [U]Feats:[/U] Investigator Improved Inittiative [Level Six -> Leadership] [B]Possessions:[/B] Leather Armor (10gp) Heward's Handy Haversack (2000gp) Mwk. Thieve's tools (200gp) +1 Folding Hand Crossbow (2400gp) CLW Potion x5 (250gp) 30 cold iron tipped bolts (6gp) 30 silver tipped bolts (9gp) 40 hand crossbow bolts (4gp) Silver dagger (22gp) Cold Iron Dagger (4gp) Silk Rope 50 ft (10gp) Grappling Hook (2gp) 20 gp (coins of various values) [B]Gems:[/B] 5 hematite (worth 10 gp each) 5 Obsidians (worth 20 gp each) 3 Red Spinel (worth 100 gp each) Son of an illegitimate daughter to the Grand Vizier Jamal Kala'un. [sblock=Background] Profited from visitors to the City of Brass (hoaxes, snake-oil selling, the usual stuff), was caught and made a slave, but got hold of a portal key through contacts. [B]Family Background[/B]- Upper City (human merchant father and fire-descendant mother), both parents are alive and well but joined a faction, he didn't [B]Childhood Environment[/B] - Bazaar [B]Big Problems, Big Wins[/B] - Betrayal, an old secret was exposed, the fact that his family joined said cult/guild/faction, and therefore he is wanted to be used as a pawn against them [B]Contact[/B] - a high-level planar smuggler [B]Friends [/B] [INDENT]Bladeling - Like a big brother to him Merchant - An ex-employer who trusts him[/INDENT] [B]Enemies[/B] [INDENT]Noble Salamander, a previous employer. Reason: the salamander removed him an eye because of him making eye contact instead of bowing down. Azer, member of the group who uncovered his -indirect- relationship witht he cult.[/INDENT] [B]If you meet up you will...[/B] Backstab the other indirectly [B]What can be used against you?[/B] Noble Salamander - An entire "gang" (he's a Noble Salamander, second only to the efreet in the City of brass) Azer – A few friends (while his group wants to use Blaze, they won't stick out their necks for the azer)[/sblock] [sblock=FIRE GENASI RACIAL TRAITS] • +2 Intelligence, -2 Charisma. Fire genasi have bright minds but are easily angered and poor in dealing with others. • Medium size humanoid. • Fire genasi base speed is 30 feet. • Fire resistance 10. • Lesser Produce Flame (Sp): As the druid spell, but deals 1d8 +1 per level fire damage. Caster Level equals character level. • +1 racial bonus on saving throws against all fire spells and effects. This bonus increases by +1 for every five class levels the genasi attains. • Darkvision up to 60 feet. • Automatic Languages: Planar Trade, home region. Bonus Languages: Any (except secret languages, such as Druidic). • Plane of Origin: Any (often Plane of Fire). • Favored Class: Evoker. • Level Adjustment +0.[/sblock] [/QUOTE]
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