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<blockquote data-quote="Bloodcookie" data-source="post: 3336706" data-attributes="member: 33085"><p>[CODE][B]Name:[/B] Fhetek Ghot</p><p>[B]Class:[/B] Wizard (necromancer) 4</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] Velsharoon</p><p></p><p>[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 4 [B]XP:[/B] 6000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 24 (4d4+8)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 18 +4 (13p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +1 [B]Spell Save DC:[/B] spell lvl +14</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 (16 for necromancy)</p><p> (15 for enchantment)</p><p> [B]Spell Fail:[/B] 0%</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +X +X +1 +X +X +1 12</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 11</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +2 +1 +4</p><p>[B]Ref:[/B] 1 +1 +1 +3</p><p>[B]Will:[/B] 4 +1 +1 +6</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>quarterstaff +1 1d6-1 20/x2</p><p>dagger +1 1d4-1 19-20/x2</p><p></p><p>[B]Languages:[/B] Abyssal, Draconic, Illithid, Infernal, Planar trade</p><p></p><p>[B]Abilities:[/B] Human </p><p> Extra feat at first level (already included) </p><p> Four extra skill points at first level (already included) </p><p> One extra skill point at each additional level (already included)</p><p></p><p> Wizard (Necromancer) </p><p> Bonus Feats (already included)</p><p> High intelligence gains bonus spells daily</p><p> Specialist gets 1 extra necromancy spell/level/day</p><p></p><p>[b]Spellbook:[/b](barred schools: conjuration, illusion)</p><p>0th: all</p><p>1st: charm person, comprehend languages, feather fall, identify, magic missile,</p><p> protection from evil, ray of enfeeblement, spirit worm (Spell Compendium)</p><p>2nd: blindness/deafness, bonefiddle (Spell Compendium), tasha's hideous laughter,</p><p>see invisibility</p><p></p><p>[b]Spells/day:[/b](5/5/4)</p><p>0th: detect magic, daze, flare, mage hand, touch of fatigue</p><p>1st: charm person, feather fall, magic missile, protection from evil,</p><p>ray of enfeeblement</p><p>2nd: blindness/deafness, bonefiddle, tasha's hideous laughter, see invisibility</p><p></p><p></p><p>[B]Feats:[/B] Tattoo Focus</p><p> Spell Focus (necromancy)</p><p> Spell Focus (enchantment)</p><p> Scribe Scroll [bonus]</p><p></p><p>[B]Skill Points:[/B] 43 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 7 +2 +9</p><p>Decipher script 3 +4 +7</p><p>Knowledge (arcana) 7 +4 +11</p><p>Craft (alchemy) 5 +4 +9</p><p>Knowledge (planes) 7 +4 +11</p><p>Knowledge (religion) 7 +4 +11</p><p>Spellcraft 7 +4 +2* +13</p><p>*bonus from Knowledge (arcana)</p><p>Knowledge (planes) >=5 ranks gives + 2 on survival checks on other planes</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Ring of Protection +1 2000gp -lb</p><p>Cloak of Resistance +1 1000gp 1lb</p><p>Spell component pouch 5gp 2lb</p><p>--Miniature silver fiddle (bonefiddle focus) 30gp -lb</p><p>Heward's Handy Haversack 2000gp 5lb</p><p>--waterskin 1gp 4lb</p><p>--rations x8 4gp 8lb</p><p>--everburning torch 110gp 1lb</p><p>--tent 10gp 20lb</p><p>--bedroll 1sp 5lb</p><p>--hemp rope 1gp 10lb</p><p>--potion of Cure Light Wounds x4 200gp -lb</p><p>--spellbook -gp 3lb</p><p>Quarterstaff -gp 4lb</p><p>Dagger 2gp 1lb</p><p>[B]Total Weight:[/B]13lb [B]Money:[/B] 20gp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 160 400</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 5'9"</p><p>[B]Weight:[/B] 115lb</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] bald</p><p>[B]Skin:[/B] pale[/code]</p><p>[sblock=Appearance]</p><p>A fairly typical Mulan human, Fhetek is about 5’9” tall, and a somewhat gaunt 115 lbs. His complexion is rather more pale than typical, even for one of his ethnicity, and his scalp and face are kept clean-shaven. His scalp tattoos, given to him by his old master, are a complex pattern of arabesques and stylized skulls. Having never truly joined the ranks of the Red Wizards, Fhetek typically wears a simple, black woolen robe, cinched at the waist with a belt bearing the upper portion of a skull rendered in gold for its buckle. He carries a long, smooth ebony quarterstaff.[/sblock]</p><p></p><p>[sblock=background]</p><p>Fhetek Ghot was born the only son of a doctor in the city of Bezantur, on the Faerunian continent of the prime world Abeir-Toril. Like all children of freeborn Thayans, Fhetek was examined at an early age for signs of magical aptitude. It was discovered that he did, in fact, possess no small capacity for the Art. Indeed, perhaps due to years of exposure to matters of life and death concerning his father’s patients – birth, illness, the slow wasting of age – he seemed intuitively apt in the practice of necromancy. Unfortunately, the Tharchion of Priador is also the Zulkir of Evocation, and, in true academic fashion, his research interests find almost exclusive reflection in the Tharch’s institutions of arcane education. </p><p></p><p>So, possessing no real wealth or influence, Fhetek was unceremoniously shunted off to a small school in distant Surthay; in fact, a decrepit estate on the edge of the Surmarsh, administered by an eccentric (to put it politely), but powerful necromancer. Fhetek’s tutor, Ghorus Khraat loathed taking on students, and much of Fhetek’s time was spent maintaining the animated corpses patrolling the grounds, or enduring such bizarre instructions as standing barefoot in the marsh for hours on end, in order to “truly internalize” his understanding of “the nature of decay.” Nevertheless, by assisting in Khraat’s rituals and experiments, Fhetek gradually attained the rank of outermost circle initiate, and was released from his apprenticeship.</p><p></p><p>Realizing that a necromancer had no hope of even playing the games of power among Priador’s Red Wizards, and being absolutely penniless, upon his return home, Fhetek went straight to the Guild of Foreign Trade, seeking an assignment abroad. He was hired on as a caravan guard, a post at which he served for almost three years, before one fateful convoy to the drow city of Sschindylryn, the "City of Portals." The city suffered a sudden attack by a small army of Derro, and in the panicked rush to escape, Fhetek charged into the wrong portal. And that is how, almost a year ago, he came to be unceremoniously dumped somewhere once again, this time in Sigil. He has since been supporting himself as assistant to a steam mephit alchemist; he briefly considered trying to return to his home-world, but realized that he was really no worse off now than he had been - his life expectancy had probably improved, at least.</p><p></p><p>Having endured unremitting frustrations for most of his life, Fhetek has no intention of complacently accepting what comes his way; he considers his current circumstances just a stepping stone on the path to power and prestige he knows he has more than earned. He long ago took the lich-god Velsharoon as his patron, venerating him as the pinnacle of the necromancer's art, having transcended not only mortality, but anything less than deific status.[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodcookie, post: 3336706, member: 33085"] [CODE][B]Name:[/B] Fhetek Ghot [B]Class:[/B] Wizard (necromancer) 4 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] Velsharoon [B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 4 [B]XP:[/B] 6000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 24 (4d4+8) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] - [B]Int:[/B] 18 +4 (13p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +1 [B]Spell Save DC:[/B] spell lvl +14 [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 (16 for necromancy) (15 for enchantment) [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +X +X +1 +X +X +1 12 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 11 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +2 +1 +4 [B]Ref:[/B] 1 +1 +1 +3 [B]Will:[/B] 4 +1 +1 +6 [B]Weapon Attack Damage Critical[/B] quarterstaff +1 1d6-1 20/x2 dagger +1 1d4-1 19-20/x2 [B]Languages:[/B] Abyssal, Draconic, Illithid, Infernal, Planar trade [B]Abilities:[/B] Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Wizard (Necromancer) Bonus Feats (already included) High intelligence gains bonus spells daily Specialist gets 1 extra necromancy spell/level/day [b]Spellbook:[/b](barred schools: conjuration, illusion) 0th: all 1st: charm person, comprehend languages, feather fall, identify, magic missile, protection from evil, ray of enfeeblement, spirit worm (Spell Compendium) 2nd: blindness/deafness, bonefiddle (Spell Compendium), tasha's hideous laughter, see invisibility [b]Spells/day:[/b](5/5/4) 0th: detect magic, daze, flare, mage hand, touch of fatigue 1st: charm person, feather fall, magic missile, protection from evil, ray of enfeeblement 2nd: blindness/deafness, bonefiddle, tasha's hideous laughter, see invisibility [B]Feats:[/B] Tattoo Focus Spell Focus (necromancy) Spell Focus (enchantment) Scribe Scroll [bonus] [B]Skill Points:[/B] 43 [B]Max Ranks:[/B] 7/3.5 [B]Skills Ranks Mod Misc Total[/B] Concentration 7 +2 +9 Decipher script 3 +4 +7 Knowledge (arcana) 7 +4 +11 Craft (alchemy) 5 +4 +9 Knowledge (planes) 7 +4 +11 Knowledge (religion) 7 +4 +11 Spellcraft 7 +4 +2* +13 *bonus from Knowledge (arcana) Knowledge (planes) >=5 ranks gives + 2 on survival checks on other planes [B]Equipment: Cost Weight[/B] Ring of Protection +1 2000gp -lb Cloak of Resistance +1 1000gp 1lb Spell component pouch 5gp 2lb --Miniature silver fiddle (bonefiddle focus) 30gp -lb Heward's Handy Haversack 2000gp 5lb --waterskin 1gp 4lb --rations x8 4gp 8lb --everburning torch 110gp 1lb --tent 10gp 20lb --bedroll 1sp 5lb --hemp rope 1gp 10lb --potion of Cure Light Wounds x4 200gp -lb --spellbook -gp 3lb Quarterstaff -gp 4lb Dagger 2gp 1lb [B]Total Weight:[/B]13lb [B]Money:[/B] 20gp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 160 400 [B]Age:[/B] 26 [B]Height:[/B] 5'9" [B]Weight:[/B] 115lb [B]Eyes:[/B] brown [B]Hair:[/B] bald [B]Skin:[/B] pale[/code] [sblock=Appearance] A fairly typical Mulan human, Fhetek is about 5’9” tall, and a somewhat gaunt 115 lbs. His complexion is rather more pale than typical, even for one of his ethnicity, and his scalp and face are kept clean-shaven. His scalp tattoos, given to him by his old master, are a complex pattern of arabesques and stylized skulls. Having never truly joined the ranks of the Red Wizards, Fhetek typically wears a simple, black woolen robe, cinched at the waist with a belt bearing the upper portion of a skull rendered in gold for its buckle. He carries a long, smooth ebony quarterstaff.[/sblock] [sblock=background] Fhetek Ghot was born the only son of a doctor in the city of Bezantur, on the Faerunian continent of the prime world Abeir-Toril. Like all children of freeborn Thayans, Fhetek was examined at an early age for signs of magical aptitude. It was discovered that he did, in fact, possess no small capacity for the Art. Indeed, perhaps due to years of exposure to matters of life and death concerning his father’s patients – birth, illness, the slow wasting of age – he seemed intuitively apt in the practice of necromancy. Unfortunately, the Tharchion of Priador is also the Zulkir of Evocation, and, in true academic fashion, his research interests find almost exclusive reflection in the Tharch’s institutions of arcane education. So, possessing no real wealth or influence, Fhetek was unceremoniously shunted off to a small school in distant Surthay; in fact, a decrepit estate on the edge of the Surmarsh, administered by an eccentric (to put it politely), but powerful necromancer. Fhetek’s tutor, Ghorus Khraat loathed taking on students, and much of Fhetek’s time was spent maintaining the animated corpses patrolling the grounds, or enduring such bizarre instructions as standing barefoot in the marsh for hours on end, in order to “truly internalize” his understanding of “the nature of decay.” Nevertheless, by assisting in Khraat’s rituals and experiments, Fhetek gradually attained the rank of outermost circle initiate, and was released from his apprenticeship. Realizing that a necromancer had no hope of even playing the games of power among Priador’s Red Wizards, and being absolutely penniless, upon his return home, Fhetek went straight to the Guild of Foreign Trade, seeking an assignment abroad. He was hired on as a caravan guard, a post at which he served for almost three years, before one fateful convoy to the drow city of Sschindylryn, the "City of Portals." The city suffered a sudden attack by a small army of Derro, and in the panicked rush to escape, Fhetek charged into the wrong portal. And that is how, almost a year ago, he came to be unceremoniously dumped somewhere once again, this time in Sigil. He has since been supporting himself as assistant to a steam mephit alchemist; he briefly considered trying to return to his home-world, but realized that he was really no worse off now than he had been - his life expectancy had probably improved, at least. Having endured unremitting frustrations for most of his life, Fhetek has no intention of complacently accepting what comes his way; he considers his current circumstances just a stepping stone on the path to power and prestige he knows he has more than earned. He long ago took the lich-god Velsharoon as his patron, venerating him as the pinnacle of the necromancer's art, having transcended not only mortality, but anything less than deific status.[/sblock] [/QUOTE]
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