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<blockquote data-quote="Deuce Traveler" data-source="post: 3347306" data-attributes="member: 34958"><p><strong>Placed hps in</strong></p><p></p><p>Gran'shra</p><p>Male Hobgoblin Clr4: CR 4; Medium Humanoid</p><p></p><p>HD 4d8+4(Cleric); HP: 36/36</p><p>Init +6; Spd 20; AC:17 (Flatfooted:15 Touch:12)</p><p>Atk +5 base melee, +5 base ranged; +2 (2d4+4, +1 Chain, spiked)</p><p>SQ: Darkvision (Ex): 60 ft</p><p>AL LN; SV Fort +5, Ref +3, Will +8</p><p></p><p>STR 14</p><p>DEX 14</p><p>CON 12</p><p>INT 10</p><p>WIS 18</p><p>CHA 14</p><p></p><p>Skills: </p><p>Concentration +5</p><p>Heal +6</p><p>Knowledge (Religion) +6</p><p>Knowledge (The Planes) +4</p><p>Move Silently +2</p><p> </p><p></p><p>Feats: </p><p>Armor Proficiency: heavy, light, and medium</p><p>Improved Initiative</p><p>Power Attack</p><p>Shield Proficiency</p><p>Simple Weapon Proficiency</p><p></p><p>God: Kossuth the Lawful Neutral Firelord</p><p>Domains: Fire, Destruction</p><p>Spells Known (Clr 5/4/3): </p><p>Spells Prepared (Clr 5/4/3): </p><p>0 - Create Water, Detect Magic, Light, Mending, Read Magic</p><p>1st - Bless, Burning Hands (d), Magic Weapon, Protection from Chaos, Protection from Evil</p><p>2nd - Aid, Hold Person, Shatter (d), Summon Monster II</p><p></p><p>Possessions: </p><p>Weapons: +1 Chain, spiked (2,325 gp)</p><p></p><p>Armor: Chainmail, Masterwork (300 gp)</p><p></p><p>Goods: </p><p>18 gp, 9 sp</p><p>Holy symbol, silver (25 gp)</p><p>Healer`s kit, Masterwork (x2) (200 gp)</p><p>Backpack (2 gp)</p><p>Bedroll (1 sp)</p><p>Mirror, small steel (10 gp)</p><p>Potion Belt, Masterwork (60 gp)</p><p>Sunrod (x3) (6 gp)</p><p>Waterskin (full) (1 gp)</p><p>Rations, trail (per day) (x4) (20 sp)</p><p>Everburning Torch (110 gp)</p><p>Smokestick (2) (40 gp)</p><p></p><p>Magic: </p><p>Ring: Protection +1 (2,000 gp)</p><p>Potion: Cure Light Wounds (x6) (300 gp)</p><p></p><p>Faction: TBD</p><p>Desciption/Background: Gran'shra was a new war priest fighting his first battle for a great tribe of hobgoblins that were in the middle of wiping the Dwarven Clan of Stoneheim off the face of the world of Tagrath. The dwarves had put up a stiff resistance, but with their imminent defeat Gran'shra was able to quench his dark desire for putting enemy property to the torch. He stepped through the door of one dwarven home with a torch held high in his right hand when suddenly his vision swam and he found himself... elsewhere.</p><p></p><p>The people called it Sigil, and all sorts of beings from worlds unknown could be found here. Gran'shra knew he was being punished by his god for feeling the pull of violence in his hobgoblin veins instead of following the scripture. Although the god Kossuth promoted flames and destruction, there must be a burning of only the useless things to make better the way for the new and the strong. There must be order to destruction, or else one is only a barbarian... a brute. And the weak are not to be punished outright for their state, but instead helped given the opportunity to burn the waste from their lives and grow strong.</p><p></p><p>Being in Sigil, where so many beings co-exist with only a small amount of daily violence has changed Gran'shra's outlook on his place in the multiverse. He sees his arrival in Sigil as a test from his god, and a chance to meet others to better understand the purpose off fire and destruction for a god that promotes lawful order.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3347306, member: 34958"] [b]Placed hps in[/b] Gran'shra Male Hobgoblin Clr4: CR 4; Medium Humanoid HD 4d8+4(Cleric); HP: 36/36 Init +6; Spd 20; AC:17 (Flatfooted:15 Touch:12) Atk +5 base melee, +5 base ranged; +2 (2d4+4, +1 Chain, spiked) SQ: Darkvision (Ex): 60 ft AL LN; SV Fort +5, Ref +3, Will +8 STR 14 DEX 14 CON 12 INT 10 WIS 18 CHA 14 Skills: Concentration +5 Heal +6 Knowledge (Religion) +6 Knowledge (The Planes) +4 Move Silently +2 Feats: Armor Proficiency: heavy, light, and medium Improved Initiative Power Attack Shield Proficiency Simple Weapon Proficiency God: Kossuth the Lawful Neutral Firelord Domains: Fire, Destruction Spells Known (Clr 5/4/3): Spells Prepared (Clr 5/4/3): 0 - Create Water, Detect Magic, Light, Mending, Read Magic 1st - Bless, Burning Hands (d), Magic Weapon, Protection from Chaos, Protection from Evil 2nd - Aid, Hold Person, Shatter (d), Summon Monster II Possessions: Weapons: +1 Chain, spiked (2,325 gp) Armor: Chainmail, Masterwork (300 gp) Goods: 18 gp, 9 sp Holy symbol, silver (25 gp) Healer`s kit, Masterwork (x2) (200 gp) Backpack (2 gp) Bedroll (1 sp) Mirror, small steel (10 gp) Potion Belt, Masterwork (60 gp) Sunrod (x3) (6 gp) Waterskin (full) (1 gp) Rations, trail (per day) (x4) (20 sp) Everburning Torch (110 gp) Smokestick (2) (40 gp) Magic: Ring: Protection +1 (2,000 gp) Potion: Cure Light Wounds (x6) (300 gp) Faction: TBD Desciption/Background: Gran'shra was a new war priest fighting his first battle for a great tribe of hobgoblins that were in the middle of wiping the Dwarven Clan of Stoneheim off the face of the world of Tagrath. The dwarves had put up a stiff resistance, but with their imminent defeat Gran'shra was able to quench his dark desire for putting enemy property to the torch. He stepped through the door of one dwarven home with a torch held high in his right hand when suddenly his vision swam and he found himself... elsewhere. The people called it Sigil, and all sorts of beings from worlds unknown could be found here. Gran'shra knew he was being punished by his god for feeling the pull of violence in his hobgoblin veins instead of following the scripture. Although the god Kossuth promoted flames and destruction, there must be a burning of only the useless things to make better the way for the new and the strong. There must be order to destruction, or else one is only a barbarian... a brute. And the weak are not to be punished outright for their state, but instead helped given the opportunity to burn the waste from their lives and grow strong. Being in Sigil, where so many beings co-exist with only a small amount of daily violence has changed Gran'shra's outlook on his place in the multiverse. He sees his arrival in Sigil as a test from his god, and a chance to meet others to better understand the purpose off fire and destruction for a god that promotes lawful order. [/QUOTE]
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