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Planescape, Bigby, Phandelver and the Deck of Many Things: Covers & Details Revealed!
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<blockquote data-quote="Quickleaf" data-source="post: 9034942" data-attributes="member: 20323"><p>Don't know. The way that the adventure "Turn of Fortune's Wheel" is described, it <em>sounds </em>like they're talking about the Hinterlands – that infinite mysterious region at the edge of the Outlands (i.e. beyond the gate towns) – but really we don't have more info than this right now.</p><p></p><p>"A plot to undermine the rules of reality has caused a glitch in the multiverse. Contend with mighty immortals and chronicle the farthest reaches of the Outlands to uncover the truth of this conspiracy."</p><p></p><p></p><p>Well, there's a lot to like about <a href="https://www.polygon.com/23736642/dnd-dungeons-dragons-phandelver-planescape-deck-of-many-things-release-date-price" target="_blank">Vicki Pangestu's piece</a> – it has lush details, she's got good representation, there's an interesting diversity of monsters, the scene really comes to life. And there often was a touch of whimsy to Diterlizzi's artwork for Planescape.</p><p></p><p>I know that others have differing views, and someone mentioned the look of Sigil should be more like Arcane: League of Legends.</p><p></p><p>For me, however, Vicki's piece fails to capture what drew me to Sigil and Planescape. The recent <a href="https://www.instagram.com/p/CqVuG1gOVGe/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==" target="_blank">Diterlizzi landscape piece</a> (maybe for the GM screen?) & <a href="https://www.instagram.com/p/Cs4N3SPPsSf/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==" target="_blank">the cover of "Sigil and the Outlands"</a> by Tyler Jacobson? Those scream Sigil / Planescape to me. Love them. I think the difference between Vicki's piece and those paintings is that those paintings (1) have more diffuse light that feels more painterly, (2) the buildings are more baroque and imperfect (sagging roofs, excessive ornamentation, non-symmetry to the blades), and (3) there is a stylization to the creatures and Lady of Pain that distinguishes it from "standard fantasy art."</p><p></p><p>I also want to add that I enjoy seeing the dial pushed when it comes to original interpretations of older D&D material/settings. So this is not just being stuck in the 90's (I'm sure I'm there in <em>other </em>ways). I really want this product to be great and artistically feel like Planescape. </p><p></p><p>But this is just one piece and it's too early to say what the final product will be like.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9034942, member: 20323"] Don't know. The way that the adventure "Turn of Fortune's Wheel" is described, it [I]sounds [/I]like they're talking about the Hinterlands – that infinite mysterious region at the edge of the Outlands (i.e. beyond the gate towns) – but really we don't have more info than this right now. "A plot to undermine the rules of reality has caused a glitch in the multiverse. Contend with mighty immortals and chronicle the farthest reaches of the Outlands to uncover the truth of this conspiracy." Well, there's a lot to like about [URL='https://www.polygon.com/23736642/dnd-dungeons-dragons-phandelver-planescape-deck-of-many-things-release-date-price']Vicki Pangestu's piece[/URL] – it has lush details, she's got good representation, there's an interesting diversity of monsters, the scene really comes to life. And there often was a touch of whimsy to Diterlizzi's artwork for Planescape. I know that others have differing views, and someone mentioned the look of Sigil should be more like Arcane: League of Legends. For me, however, Vicki's piece fails to capture what drew me to Sigil and Planescape. The recent [URL='https://www.instagram.com/p/CqVuG1gOVGe/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==']Diterlizzi landscape piece[/URL] (maybe for the GM screen?) & [URL='https://www.instagram.com/p/Cs4N3SPPsSf/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==']the cover of "Sigil and the Outlands"[/URL] by Tyler Jacobson? Those scream Sigil / Planescape to me. Love them. I think the difference between Vicki's piece and those paintings is that those paintings (1) have more diffuse light that feels more painterly, (2) the buildings are more baroque and imperfect (sagging roofs, excessive ornamentation, non-symmetry to the blades), and (3) there is a stylization to the creatures and Lady of Pain that distinguishes it from "standard fantasy art." I also want to add that I enjoy seeing the dial pushed when it comes to original interpretations of older D&D material/settings. So this is not just being stuck in the 90's (I'm sure I'm there in [I]other [/I]ways). I really want this product to be great and artistically feel like Planescape. But this is just one piece and it's too early to say what the final product will be like. [/QUOTE]
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