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Planescape, Bigby, Phandelver and the Deck of Many Things: Covers & Details Revealed!
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9037517" data-attributes="member: 66357"><p>I want a full gazetteer for the Great Wheel as much as anyone (honestly, probably more than most), but Sigil is the core of Planescape in a way that other setting-defining cites (Sharn, Waterdeep, Greyhawk) are not.</p><p></p><p>I can set an Eberron game in Karrnath, or Xen'drik, or Riedra and it's still an Eberron game, just as I could set an FR game far from the Sword Coast and it still be Forgotten Realms.</p><p></p><p>By comparison, while a planar game set entirely in Dis or travelling among the branches of Yggdrasil would still be planar, that wouldn't necessarily make it Planescape unless I went out of my way to work in Planescape themes and assumptions. Descent into Avernus isn't a Planescape adventure just because a large chunk of it is set in Baator instead of Faerun.</p><p></p><p>It is <strong>far </strong>more important that they make sure they get Sigil right in a product reintroducing Planescape to 5e than it is covering the entire Great Wheel cosmology, particularly given the page space limitations. I'd rather get a solid book covering Sigil and the Outlands than a mediocre book trying to cram the entire Great Wheel into 96 pages that also needs to cover character options and serve as a city-guide for Sigil.</p><p></p><p>Especially since a focusing on Sigil and the Outlands here doesn't render the possibility of getting a proper Manual of the Planes at some point down the road redundant, which trying to cover the entire Great Wheel would.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9037517, member: 66357"] I want a full gazetteer for the Great Wheel as much as anyone (honestly, probably more than most), but Sigil is the core of Planescape in a way that other setting-defining cites (Sharn, Waterdeep, Greyhawk) are not. I can set an Eberron game in Karrnath, or Xen'drik, or Riedra and it's still an Eberron game, just as I could set an FR game far from the Sword Coast and it still be Forgotten Realms. By comparison, while a planar game set entirely in Dis or travelling among the branches of Yggdrasil would still be planar, that wouldn't necessarily make it Planescape unless I went out of my way to work in Planescape themes and assumptions. Descent into Avernus isn't a Planescape adventure just because a large chunk of it is set in Baator instead of Faerun. It is [B]far [/B]more important that they make sure they get Sigil right in a product reintroducing Planescape to 5e than it is covering the entire Great Wheel cosmology, particularly given the page space limitations. I'd rather get a solid book covering Sigil and the Outlands than a mediocre book trying to cram the entire Great Wheel into 96 pages that also needs to cover character options and serve as a city-guide for Sigil. Especially since a focusing on Sigil and the Outlands here doesn't render the possibility of getting a proper Manual of the Planes at some point down the road redundant, which trying to cover the entire Great Wheel would. [/QUOTE]
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