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Planescape, Bigby, Phandelver and the Deck of Many Things: Covers & Details Revealed!
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9037537" data-attributes="member: 66357"><p>They have half again as many pages as the Spelljammer equivalent book to work with, and don't have page after page of ship statblocks and schematics eating up their page space.</p><p></p><p>The portion of the 2e Planescape Campaign Setting - Sigil and Beyond booklet covering Sigil was only about 25-30 pages (just the city, not the Factions).</p><p>The portion of the 2e Planescape Campaign Setting - Sigil and Beyond booklet covering the Outlands was about 35 pages.</p><p>The 2e Player's Primer to the Outlands was itself only a 32 page book.</p><p>The 4e DMG2's section covering Sigil was only about 35 pages or so, with around 15 or so dedicated to a short sample adventure.</p><p></p><p>They could dedicate one-third of the book (32 pages) each to covering Sigil and the Outlands and be more or less on par with previous material covering those subjects, and still have 32 pages left over to cover character options and the Factions. That seems like a pretty reasonable way to allocate the page space they have to work with and still cover the material they need to cover.</p><p></p><p>By contrast, the portion of the 3e Manual of the Planes covering the Outer Planes is ~65-70 pages by itself, and if we add in the Inner and Transitive Planes it's closer to ~110 pages - and that's without bringing the Feywild, Shadowfell, and Far Realm into the equation. They'd have to double the existing page space - or worse, trim EVERYTHING down to the bare bones - to even remotely make it fit.</p><p></p><p>We can always want more - as I said previously, I would still very much like to get a proper 5e Manual of the Planes - but with the page space they have to work with on this product, limiting the scope to Sigil and the Outlands seems like the correct decision to me.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9037537, member: 66357"] They have half again as many pages as the Spelljammer equivalent book to work with, and don't have page after page of ship statblocks and schematics eating up their page space. The portion of the 2e Planescape Campaign Setting - Sigil and Beyond booklet covering Sigil was only about 25-30 pages (just the city, not the Factions). The portion of the 2e Planescape Campaign Setting - Sigil and Beyond booklet covering the Outlands was about 35 pages. The 2e Player's Primer to the Outlands was itself only a 32 page book. The 4e DMG2's section covering Sigil was only about 35 pages or so, with around 15 or so dedicated to a short sample adventure. They could dedicate one-third of the book (32 pages) each to covering Sigil and the Outlands and be more or less on par with previous material covering those subjects, and still have 32 pages left over to cover character options and the Factions. That seems like a pretty reasonable way to allocate the page space they have to work with and still cover the material they need to cover. By contrast, the portion of the 3e Manual of the Planes covering the Outer Planes is ~65-70 pages by itself, and if we add in the Inner and Transitive Planes it's closer to ~110 pages - and that's without bringing the Feywild, Shadowfell, and Far Realm into the equation. They'd have to double the existing page space - or worse, trim EVERYTHING down to the bare bones - to even remotely make it fit. We can always want more - as I said previously, I would still very much like to get a proper 5e Manual of the Planes - but with the page space they have to work with on this product, limiting the scope to Sigil and the Outlands seems like the correct decision to me. [/QUOTE]
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