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Planescape: Chrysalis
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<blockquote data-quote="Cabe Zeree" data-source="post: 2134083" data-attributes="member: 20453"><p><strong>He's got a fear a bats</strong></p><p></p><p>"Served with Cedric in Strife, he was second at the time. Maybe he stabbed enough backs to finally become first," Zee grunted. "Got his hands durty with discipline," he sneered as he said the word, "more than a few times. He'd take them chillin hostage in a heartbeat, if it could get him away. And kill 'em out of spite if 'e couldn't. As ta weaknesses, I dunno," he said with a shrug and rubbed his chin. "He's got a fear a bats. We ran into a cave full of the critters, they didn't take to well ta us, an he nearly lost it." Zee finished and sat back, winded from such a long account. </p><p></p><p></p><p>Each fesses up to their abilities:</p><p>Kort - quiet, quick, "thief" for lack of a more illustrious term. He's got a ring that lets him go invisible for a while. </p><p>Panaver - artist and mage. If he concentrates, he can make his drawings become reality. Zee - Blades and combat, and minor battle magic. He is a battle trained man of arms. </p><p>Rexx - Quick of tongue, and quicker with the knives. Skilled with Tarteran Two-Knife fighting, knows a few cantrips, and has passable ability to be stealthy, when he's not talking. </p><p>Barnabus - Can go invisible, and he's quick and hard to hit. His claws can make people weak if he gets a good hit. </p><p></p><p>Rabian - A few years from his adventuring days, but he can still wield a sword and shoot a bow well. </p><p>Garret - Good at tracking, keeping quiet, and a fine shot with a bow, he says as he pats the bow slung over his shoulder. </p><p>Nara - Again a few years removed from adventuring, but she's stayed in good condition at the Gambit. She's a healer, she can cast a few aid spells, and can swing a mace that kicks like a mule.</p></blockquote><p></p>
[QUOTE="Cabe Zeree, post: 2134083, member: 20453"] [b]He's got a fear a bats[/b] "Served with Cedric in Strife, he was second at the time. Maybe he stabbed enough backs to finally become first," Zee grunted. "Got his hands durty with discipline," he sneered as he said the word, "more than a few times. He'd take them chillin hostage in a heartbeat, if it could get him away. And kill 'em out of spite if 'e couldn't. As ta weaknesses, I dunno," he said with a shrug and rubbed his chin. "He's got a fear a bats. We ran into a cave full of the critters, they didn't take to well ta us, an he nearly lost it." Zee finished and sat back, winded from such a long account. Each fesses up to their abilities: Kort - quiet, quick, "thief" for lack of a more illustrious term. He's got a ring that lets him go invisible for a while. Panaver - artist and mage. If he concentrates, he can make his drawings become reality. Zee - Blades and combat, and minor battle magic. He is a battle trained man of arms. Rexx - Quick of tongue, and quicker with the knives. Skilled with Tarteran Two-Knife fighting, knows a few cantrips, and has passable ability to be stealthy, when he's not talking. Barnabus - Can go invisible, and he's quick and hard to hit. His claws can make people weak if he gets a good hit. Rabian - A few years from his adventuring days, but he can still wield a sword and shoot a bow well. Garret - Good at tracking, keeping quiet, and a fine shot with a bow, he says as he pats the bow slung over his shoulder. Nara - Again a few years removed from adventuring, but she's stayed in good condition at the Gambit. She's a healer, she can cast a few aid spells, and can swing a mace that kicks like a mule. [/QUOTE]
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