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Planescape Confessions
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<blockquote data-quote="I'm A Banana" data-source="post: 6376652" data-attributes="member: 2067"><p>Massive tract? Friend, I have seen some massive tracts and your post barely qualifies as a footnote for some of 'em. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Oh! Hai!</p><p></p><p>So I don't think your experience is vastly uncommon. I don't think you need to write off your own skill quite so easily, but I think there's plenty of people who are fine taking the planes and leaving the 'scape. So there is this: I think there's a distinction to be made between Planescape as a unique D&D campaign setting, and The Planes as general D&D adventure settings. </p><p></p><p>For the latter, extreme environments and a neutral meeting ground are all ya need. "I'm going to Hell to slay devils! Tomorrow it's off to the Abyss to slay demons!" is very cool in it's own right. The Great Wheel doesn't need the Planescape setting to be cool, and there's nothing wrong with enjoying the Great Wheel as a place to go and have cool adventures in. </p><p></p><p>I think there is something more in a "Planescape" game, though. In 2e, they were by and large the same thing, so someone who wanted one got the other even if they didn't want it (there's plenty of people who wanted Limbo who didn't want the Xaositects, and I'm sure there's some who are vice-versa!). But the distinction is useful, since it helps us weed out what helps define "Planescape" itself as a unique setting. That separation helps us whether we like it or not, because it lets us identify why we might like it and bring that along to whatever cosmology or setting you want, or vice-versa, letting what we do like to be left un-tainted by what we don't. </p><p></p><p>If I was to do that, and then to try and sell the setting on its unique aspects, it would probably sound a little bit like <a href="http://daedaluswing.wikidot.com/why-planescape" target="_blank">this</a>. If those elements are interesting to you in and of themselves, you might want to try infusing them on your next planar jaunt (faction membership goes a long way, and you might think about using the faction backgrounds I've posted -- specifically, the inspiration). If not, enjoy your jaunts to extreme environments and don't worry about whether or not it's technically "Planescape." If you're having fun, the label doesn't matter too much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6376652, member: 2067"] Massive tract? Friend, I have seen some massive tracts and your post barely qualifies as a footnote for some of 'em. ;) Oh! Hai! So I don't think your experience is vastly uncommon. I don't think you need to write off your own skill quite so easily, but I think there's plenty of people who are fine taking the planes and leaving the 'scape. So there is this: I think there's a distinction to be made between Planescape as a unique D&D campaign setting, and The Planes as general D&D adventure settings. For the latter, extreme environments and a neutral meeting ground are all ya need. "I'm going to Hell to slay devils! Tomorrow it's off to the Abyss to slay demons!" is very cool in it's own right. The Great Wheel doesn't need the Planescape setting to be cool, and there's nothing wrong with enjoying the Great Wheel as a place to go and have cool adventures in. I think there is something more in a "Planescape" game, though. In 2e, they were by and large the same thing, so someone who wanted one got the other even if they didn't want it (there's plenty of people who wanted Limbo who didn't want the Xaositects, and I'm sure there's some who are vice-versa!). But the distinction is useful, since it helps us weed out what helps define "Planescape" itself as a unique setting. That separation helps us whether we like it or not, because it lets us identify why we might like it and bring that along to whatever cosmology or setting you want, or vice-versa, letting what we do like to be left un-tainted by what we don't. If I was to do that, and then to try and sell the setting on its unique aspects, it would probably sound a little bit like [URL="http://daedaluswing.wikidot.com/why-planescape"]this[/URL]. If those elements are interesting to you in and of themselves, you might want to try infusing them on your next planar jaunt (faction membership goes a long way, and you might think about using the faction backgrounds I've posted -- specifically, the inspiration). If not, enjoy your jaunts to extreme environments and don't worry about whether or not it's technically "Planescape." If you're having fun, the label doesn't matter too much. [/QUOTE]
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