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<blockquote data-quote="Zjelani" data-source="post: 323514" data-attributes="member: 2919"><p>Just backing up what Ashy said. If people are willing to help out, be honest about your committment. If you can't be a regular contributor or might fade away after a few weeks, that's fine - just tell us!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But the flip side of that is the need for strong leadership. An internet based team of dozens of people who probably don't even know what each other's real names are let alone what they look like is a difficult beast to keep moving. </p><p></p><p>So that's why I'm trying to make a stronger personal committment (backed up with specific dates and all) to give some better direction to these projects. That way with a stronger presence, it'll be less likely that people will pop in, help out, and then vanish. And when a few do (as will probably always happen), the others won't get discouraged and drift away as well.</p><p></p><p>I'm starting to get as excited about the Planescape products as when we first begin the task. I'm sure that once we get rolling and actually get the new setting out there and being all of our other projects we have planned, I'll start bleeding karach or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zjelani, post: 323514, member: 2919"] Just backing up what Ashy said. If people are willing to help out, be honest about your committment. If you can't be a regular contributor or might fade away after a few weeks, that's fine - just tell us!! :) But the flip side of that is the need for strong leadership. An internet based team of dozens of people who probably don't even know what each other's real names are let alone what they look like is a difficult beast to keep moving. So that's why I'm trying to make a stronger personal committment (backed up with specific dates and all) to give some better direction to these projects. That way with a stronger presence, it'll be less likely that people will pop in, help out, and then vanish. And when a few do (as will probably always happen), the others won't get discouraged and drift away as well. I'm starting to get as excited about the Planescape products as when we first begin the task. I'm sure that once we get rolling and actually get the new setting out there and being all of our other projects we have planned, I'll start bleeding karach or something. ;) [/QUOTE]
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