Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape Conversions: Bulezau and Molydeus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SpuneDagr" data-source="post: 1025177" data-attributes="member: 1564"><p><strong><u>MOLYDEUS</u></strong></p><p><strong>Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)</strong></p><p><strong>Hit Dice:</strong> 16d8+128 (200 hp)</p><p><strong>Initiative:</strong> +2</p><p>[bSpeed:[/b] 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 29 (-1 size, +2 Dex, +18 natural), touch 9, flat-footed 27</p><p><strong>Base Attack/Grapple:</strong> +16/+28</p><p><strong>Attack:</strong> <em>+5 dancing vorpal greataxe</em> +24 melee (3d6+12/x3); or dog bite +18 melee (2d8+4); or snake bite +18 melee (2d6+4 plus transformation)</p><p><strong>Full Attack:</strong> <em>+5 dancing vorpal greataxe</em> +24/+19/+14/+9 melee (3d6+12/x3), dog bite +18 melee (2d8+4), snake bite +18 melee (2d6+4 plus transformation); or dog bite +23 melee (2d8+8), snake bite +18 melee (2d6+4 plus transformation), 2 claws +18 melee (2d6+4)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, transformation, <em>summon tanar’ri</em></p><p><strong>Special Qualities:</strong> All around vision, damage reduction 10/cold iron and good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 28, telepathy 100 ft., true seeing</p><p><strong>Saves:</strong> Fort +18, Ref +12, Will +14</p><p><strong>Abilities:</strong> Str 27, Dex 14, Con 27, Int 18, Wis 18, Cha 20</p><p><strong>Skills:</strong> Bluff +24, Concentration +27, Diplomacy +28, Disguise +5 (+7 acting), Hide +17, Intimidate +26, Knowledge (planes) +23, Listen +23, Move Silently +21, Search +23, Sense Motive +24, Spellcraft +23, Spot +31, Survival +4 (+6 planes)</p><p><strong>Feats:</strong> Cleave, Combat Reflexes, Improved Sunder, Power Attack, Quicken Spell-Like Ability (<em>charm monster</em>), Weapon Focus (greataxe)</p><p><strong>Environment:</strong> Abyss</p><p><strong>Organization:</strong> Solitary</p><p><strong>CR:</strong> 17</p><p><strong>Treasure:</strong> Standard coins; double goods; standard items, plus <em>+5 dancing vorpal greataxe</em> (disappears upon death)</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 17-30 HD (Large); 31-48 HD (Huge)</p><p></p><p>The only guardian tanar'ri, the molydeus enforces the war effort as a sort of politcal officer.</p><p>Molydei are powerful, muscular humanoids with dark red skin. They could be mistaken for giant red men, except for their two grotesque heads. One is a snarling dog's head that misses nothing in front of it. The other, a long prehensile snake head, observes everything that happens behind it. These creature carry ornate twin-bladed battleaxes.</p><p></p><p><u>Combat</u></p><p>A molydeus’ natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate objects</em>, <em>baleful polymorph</em> (DC 20), <em>charm monster</em> (DC 19), <em>darkness</em>, <em>detect thoughts</em> (DC 17), <em>Evard’s black tentacles</em>, <em>fear</em> (DC 19), <em>greater command</em> (DC 20), <em>greater teleport</em> (self plus 50 pounds of objects only), <em>improved invisibility</em> (self only), <em>detect good</em>, <em>detect law</em>, <em>suggestion</em> (DC 18), <em>vampiric touch</em> (DC 18); 7/day—<em>lightning bolt</em> (DC 18). Caster level 16th. The save DCs are Charisma-based.</p><p><strong>True Seeing (Su):</strong> Molydei continuously use <em>true seeing</em>, as the spell (caster level 16th).</p><p><strong>All Around Vision (Ex):</strong> Molydei are exceptionally alert and circumspect. Their two heads give them a +8 racial bonus on Spot checks, and they can’t be flanked.</p><p><strong>Transformation (Su):</strong> The victem of the molydeus’ snake head bite must succeed on a DC 26 Fortitude save or transform into a dretch in 1d6 rounds. A <em>neutralize poison</em>, <em>remove curse</em>, or <em>remove disease</em> spell stops the transformation. Once transformed, the victem is beyond restoration, short of divine intervention or a very carefully worded <em>wish</em>.</p><p><strong><em>Summon Tanar’ri</em> (Sp):</strong> Once per day, a molyedeus can attempt to summon 1d4 babau, 1d2 vrocks, or another molydeus with a 35% chance of success. This ability is equivalent to a 5th-level spell.</p></blockquote><p></p>
[QUOTE="SpuneDagr, post: 1025177, member: 1564"] [B][U]MOLYDEUS[/U][/B] [B]Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)[/B] [b]Hit Dice:[/b] 16d8+128 (200 hp) [b]Initiative:[/b] +2 [bSpeed:[/b] 40 ft. (8 squares) [b]Armor Class:[/b] 29 (-1 size, +2 Dex, +18 natural), touch 9, flat-footed 27 [b]Base Attack/Grapple:[/b] +16/+28 [b]Attack:[/b] [i]+5 dancing vorpal greataxe[/i] +24 melee (3d6+12/x3); or dog bite +18 melee (2d8+4); or snake bite +18 melee (2d6+4 plus transformation) [b]Full Attack:[/b] [i]+5 dancing vorpal greataxe[/i] +24/+19/+14/+9 melee (3d6+12/x3), dog bite +18 melee (2d8+4), snake bite +18 melee (2d6+4 plus transformation); or dog bite +23 melee (2d8+8), snake bite +18 melee (2d6+4 plus transformation), 2 claws +18 melee (2d6+4) [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Spell-like abilities, transformation, [i]summon tanar’ri[/i] [b]Special Qualities:[/b] All around vision, damage reduction 10/cold iron and good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 28, telepathy 100 ft., true seeing [b]Saves:[/b] Fort +18, Ref +12, Will +14 [b]Abilities:[/b] Str 27, Dex 14, Con 27, Int 18, Wis 18, Cha 20 [b]Skills:[/b] Bluff +24, Concentration +27, Diplomacy +28, Disguise +5 (+7 acting), Hide +17, Intimidate +26, Knowledge (planes) +23, Listen +23, Move Silently +21, Search +23, Sense Motive +24, Spellcraft +23, Spot +31, Survival +4 (+6 planes) [b]Feats:[/b] Cleave, Combat Reflexes, Improved Sunder, Power Attack, Quicken Spell-Like Ability ([i]charm monster[/i]), Weapon Focus (greataxe) [b]Environment:[/b] Abyss [b]Organization:[/b] Solitary [b]CR:[/b] 17 [b]Treasure:[/b] Standard coins; double goods; standard items, plus [i]+5 dancing vorpal greataxe[/i] (disappears upon death) [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] 17-30 HD (Large); 31-48 HD (Huge) The only guardian tanar'ri, the molydeus enforces the war effort as a sort of politcal officer. Molydei are powerful, muscular humanoids with dark red skin. They could be mistaken for giant red men, except for their two grotesque heads. One is a snarling dog's head that misses nothing in front of it. The other, a long prehensile snake head, observes everything that happens behind it. These creature carry ornate twin-bladed battleaxes. [u]Combat[/u] A molydeus’ natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [b]Spell-Like Abilities:[/b] At will—[i]animate objects[/i], [i]baleful polymorph[/i] (DC 20), [i]charm monster[/i] (DC 19), [i]darkness[/i], [i]detect thoughts[/i] (DC 17), [i]Evard’s black tentacles[/i], [i]fear[/i] (DC 19), [i]greater command[/i] (DC 20), [i]greater teleport[/i] (self plus 50 pounds of objects only), [i]improved invisibility[/i] (self only), [i]detect good[/i], [i]detect law[/i], [i]suggestion[/i] (DC 18), [i]vampiric touch[/i] (DC 18); 7/day—[i]lightning bolt[/i] (DC 18). Caster level 16th. The save DCs are Charisma-based. [b]True Seeing (Su):[/b] Molydei continuously use [i]true seeing[/i], as the spell (caster level 16th). [b]All Around Vision (Ex):[/b] Molydei are exceptionally alert and circumspect. Their two heads give them a +8 racial bonus on Spot checks, and they can’t be flanked. [b]Transformation (Su):[/b] The victem of the molydeus’ snake head bite must succeed on a DC 26 Fortitude save or transform into a dretch in 1d6 rounds. A [i]neutralize poison[/i], [i]remove curse[/i], or [i]remove disease[/i] spell stops the transformation. Once transformed, the victem is beyond restoration, short of divine intervention or a very carefully worded [i]wish[/i]. [b][i]Summon Tanar’ri[/i] (Sp):[/b] Once per day, a molyedeus can attempt to summon 1d4 babau, 1d2 vrocks, or another molydeus with a 35% chance of success. This ability is equivalent to a 5th-level spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape Conversions: Bulezau and Molydeus
Top