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Planescape - Dead God Rising: [Combat Thread]
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<blockquote data-quote="Nalfeshnee" data-source="post: 3052257" data-attributes="member: 27130"><p>Curse your shadows!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><a href="http://invisiblecastle.com/find.py?id=606238" target="_blank">the attack does, in fact, hit home</a></p><p></p><p>Your attack hits, and the heavy blade shatters the skeletons' spine, wreathing it in dark flames as it falls to the ground in a heap of tattered skin and bones </p><p></p><p><span style="font-size: 9px"><span style="color: Gray">OOC: the skeletons are meant to flee in their round... I have checked the rules and I cant see snywhere that says they flee in the turners round. I've always ruled that they begin fleeing in their own turn (since doing so now would effectviely mean an extra move where there should be none). If i am missing something, please correct me. The reference to them being near the trapdoor in post 62 was my mistake... thinking ahead</span></span></p></blockquote><p></p>
[QUOTE="Nalfeshnee, post: 3052257, member: 27130"] Curse your shadows!!! :) [url=http://invisiblecastle.com/find.py?id=606238]the attack does, in fact, hit home[/url] Your attack hits, and the heavy blade shatters the skeletons' spine, wreathing it in dark flames as it falls to the ground in a heap of tattered skin and bones [size=1][color=Gray]OOC: the skeletons are meant to flee in their round... I have checked the rules and I cant see snywhere that says they flee in the turners round. I've always ruled that they begin fleeing in their own turn (since doing so now would effectviely mean an extra move where there should be none). If i am missing something, please correct me. The reference to them being near the trapdoor in post 62 was my mistake... thinking ahead[/color][/size] [/QUOTE]
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