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<blockquote data-quote="A'koss" data-source="post: 2998249" data-attributes="member: 840"><p>Tyrjon turns to his companions guarding the Dustman and quickly flashes them a hand signal showing them where the snipers are and flashes another gesturing they should get him behind cover.</p><p></p><p>Tyrjon then turns and moves swiftly across the street towards the group of snipers, his fierce eyes alight in the night. In the darkness it is difficult to see, but it almost seems as though the shadows of cast by the dim light of the Hive embrace him like a cloak, making it difficult for you to track his movement.</p><p></p><p><span style="color: Lime">"Mark th' crow feeders on th' roof or you'll be countin' worms the moment the Gith falls!"</span> he shouts as he passes the Noch and Nuan, noting the assassins' crossbows are trained on the pair. </p><p></p><p>Tyrjon then leaps to the second story of the ruin, pulling himself over the crumbling wall to where the sharpshooters are postioned. A smile parts his lips as he confronts them.</p><p></p><p><span style="color: Lime">"Hello berks."</span></p><p></p><p>[sblock=Tyjron Action]Keep "Child of the Shadows" active, enemies have a 20% miss chance on all attacks against him for the round.</p><p>Combat Expertise, +3 to AC (24).</p><p>Move Action: Move 30 ft to the base of the second story.</p><p>Standard Action: Jump/Balance as required to move the remaining distance and get right up close to as many of the archers as possible (in the hopes of them drawing some AoO) but hopefully in such a way as to not get flanked (more important).</p><p><a href="http://invisiblecastle.com/find.py?id=554100" target="_blank">Balance Check</a>: 21</p><p><a href="http://invisiblecastle.com/find.py?id=554102" target="_blank">Jump Check</a>: 17 - 4 ft up + Tyrjon's ~8-9' reach should easily be enough to get him up to the second story. Use this roll only if required to get to the archers. If he can move up a broken wall to the second floor using Balance he will.[/sblock]</p></blockquote><p></p>
[QUOTE="A'koss, post: 2998249, member: 840"] Tyrjon turns to his companions guarding the Dustman and quickly flashes them a hand signal showing them where the snipers are and flashes another gesturing they should get him behind cover. Tyrjon then turns and moves swiftly across the street towards the group of snipers, his fierce eyes alight in the night. In the darkness it is difficult to see, but it almost seems as though the shadows of cast by the dim light of the Hive embrace him like a cloak, making it difficult for you to track his movement. [COLOR=Lime]"Mark th' crow feeders on th' roof or you'll be countin' worms the moment the Gith falls!"[/COLOR] he shouts as he passes the Noch and Nuan, noting the assassins' crossbows are trained on the pair. Tyrjon then leaps to the second story of the ruin, pulling himself over the crumbling wall to where the sharpshooters are postioned. A smile parts his lips as he confronts them. [COLOR=Lime]"Hello berks."[/COLOR] [sblock=Tyjron Action]Keep "Child of the Shadows" active, enemies have a 20% miss chance on all attacks against him for the round. Combat Expertise, +3 to AC (24). Move Action: Move 30 ft to the base of the second story. Standard Action: Jump/Balance as required to move the remaining distance and get right up close to as many of the archers as possible (in the hopes of them drawing some AoO) but hopefully in such a way as to not get flanked (more important). [URL=http://invisiblecastle.com/find.py?id=554100]Balance Check[/URL]: 21 [URL=http://invisiblecastle.com/find.py?id=554102]Jump Check[/URL]: 17 - 4 ft up + Tyrjon's ~8-9' reach should easily be enough to get him up to the second story. Use this roll only if required to get to the archers. If he can move up a broken wall to the second floor using Balance he will.[/sblock] [/QUOTE]
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