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Planescape - Dead God Rising
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<blockquote data-quote="Nalfeshnee" data-source="post: 3101187" data-attributes="member: 27130"><p>After just over an hour, the architecture of the Lower Ward begins to make way for the more upscale residences and structures of the Lady'sWard. One of the first differences (as anyone who has spent a considerable amount of time in the Cage will be grateful for) that heralds the borders in Wards is the change of air. As you leve the Lower Ward behind, the air becomes somewhat clearer - visibility (with the earlier rainfall, not that great) increases considerably, and lights of the Cages' other side are bright enough to illuminate your way without need of the Light Boys. </p><p></p><p>The streets glisten with water and eaves drip with the occasional pitter-patter of water droplets. The Lady's Ward is an altogether different place to the Hive you were in earlier on. The streets (they can actually be called streets here...) are wider, and paved with neat cobbles by the tireless Dabus workforce of the City. Pavements line the streets and razorvine seems a permanent addition to eavery structure, covering at least the lower stories of most buildings here. Not that you can see most of them - for most cutters like their privacy, and hide their cases behing high walls, more often than not topped with wrought iron fences and yet more razorvine.</p><p></p><p>The streets are not empty however, despite the late hour and the weather. You pass a couple - finely dressed elven gentry, their backs guarded by a pair of burly guards - walking down the streets, hand in hand. Farther off, the distinct sound of a cart (maybe a wagon, perhaps a carraige?) struggling on the cobblestones. </p><p></p><p>You pass a temple dedicated to a righteous deity whose emblem seems to be a fist, and the cedan chair rolls to a halt in front of the building beside the temple (a narrow alley separates the two). The building itself is hidden behind two-storey high walls that are topped with vicious blades. Razorvine hugs the wall, making climbing for would be robbers... challenging, at the least. </p><p></p><p>The half-giants seem pleased with the lessening of weight as the Marquis and his Wife step down from the chair. The man looks at his clothes (what's left of them at least) and grimaces before looking to the buildings around him, as though he's worried any of his neigbours are looking in on him. </p><p></p><p>He shakes whatever thoughts fill his head away and turns to your group. <span style="color: Teal">'Again, i/ thank you for saving my wife and I, as well as the other poor souls. If you would care to wait here, I will return with my majordomo. thank you.</span></p></blockquote><p></p>
[QUOTE="Nalfeshnee, post: 3101187, member: 27130"] After just over an hour, the architecture of the Lower Ward begins to make way for the more upscale residences and structures of the Lady'sWard. One of the first differences (as anyone who has spent a considerable amount of time in the Cage will be grateful for) that heralds the borders in Wards is the change of air. As you leve the Lower Ward behind, the air becomes somewhat clearer - visibility (with the earlier rainfall, not that great) increases considerably, and lights of the Cages' other side are bright enough to illuminate your way without need of the Light Boys. The streets glisten with water and eaves drip with the occasional pitter-patter of water droplets. The Lady's Ward is an altogether different place to the Hive you were in earlier on. The streets (they can actually be called streets here...) are wider, and paved with neat cobbles by the tireless Dabus workforce of the City. Pavements line the streets and razorvine seems a permanent addition to eavery structure, covering at least the lower stories of most buildings here. Not that you can see most of them - for most cutters like their privacy, and hide their cases behing high walls, more often than not topped with wrought iron fences and yet more razorvine. The streets are not empty however, despite the late hour and the weather. You pass a couple - finely dressed elven gentry, their backs guarded by a pair of burly guards - walking down the streets, hand in hand. Farther off, the distinct sound of a cart (maybe a wagon, perhaps a carraige?) struggling on the cobblestones. You pass a temple dedicated to a righteous deity whose emblem seems to be a fist, and the cedan chair rolls to a halt in front of the building beside the temple (a narrow alley separates the two). The building itself is hidden behind two-storey high walls that are topped with vicious blades. Razorvine hugs the wall, making climbing for would be robbers... challenging, at the least. The half-giants seem pleased with the lessening of weight as the Marquis and his Wife step down from the chair. The man looks at his clothes (what's left of them at least) and grimaces before looking to the buildings around him, as though he's worried any of his neigbours are looking in on him. He shakes whatever thoughts fill his head away and turns to your group. [color=Teal]'Again, i/ thank you for saving my wife and I, as well as the other poor souls. If you would care to wait here, I will return with my majordomo. thank you.[/color] [/QUOTE]
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