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Planescape Essential Elements - Your Opinion Wanted
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<blockquote data-quote="Graf" data-source="post: 3284772" data-attributes="member: 3087"><p>Personally I would think it would be the "tone" and so forth.</p><p></p><p>Some elements are good for bringing out Planescape themes.</p><p></p><p>Sigil is key –because- you can’t fight there. It’s pseudo-neutral-zone status allows discussion (including philosophical discussion); the importance-of-belief means that ideas and communication become important and make the debates, rumors and arguments floating around Sigil important.</p><p>Exampe: If an angle and a demon run into each other in another world it’s relatively difficult to explain why they wouldn’t fight (or rather the stronger wouldn’t attack the weaker). And if they were speaking then it would be tricky to let the characters know about it.</p><p>But in Sigil they have to fight using words.</p><p></p><p>I would be leery of a game that didn’t include Sigil for that reason. I think the ‘belief’ and roleplaying elements would largely take a back seat to “DnD with different monsters and a different back drop”.</p><p></p><p>Ultimately the attraction of PS to people is primarily the non-combat related resolutions and interactions that are available. IMHO.</p></blockquote><p></p>
[QUOTE="Graf, post: 3284772, member: 3087"] Personally I would think it would be the "tone" and so forth. Some elements are good for bringing out Planescape themes. Sigil is key –because- you can’t fight there. It’s pseudo-neutral-zone status allows discussion (including philosophical discussion); the importance-of-belief means that ideas and communication become important and make the debates, rumors and arguments floating around Sigil important. Exampe: If an angle and a demon run into each other in another world it’s relatively difficult to explain why they wouldn’t fight (or rather the stronger wouldn’t attack the weaker). And if they were speaking then it would be tricky to let the characters know about it. But in Sigil they have to fight using words. I would be leery of a game that didn’t include Sigil for that reason. I think the ‘belief’ and roleplaying elements would largely take a back seat to “DnD with different monsters and a different back drop”. Ultimately the attraction of PS to people is primarily the non-combat related resolutions and interactions that are available. IMHO. [/QUOTE]
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