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[Planescape] Essential products?
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<blockquote data-quote="Southern Oracle" data-source="post: 1203624" data-attributes="member: 1249"><p>I'll second the above posts on the original boxed set, <em>In the Cage: A Guide to Sigil</em> and <em>The Factol's Manifesto</em> as being essential products for a Planescape campaign in any edition. The 3E <em>Manual of the Planes</em> brings some of the planar concepts for Planescape in line with the current edition and would be a big help as well. In a pinch, though, you could get away with the info that's in the revised <em>Dungeon Master's Guide.</em></p><p></p><p>For support products in 3E format (and soon to be 3.5E format), visit <a href="http://www.planewalker.com" target="_blank">http://www.planewalker.com</a> for player character races, post-Faction War faction write-ups, expanded skills, and new feats (both for planar characters and faction members). I also have to plug my <em>Dragon</em> article "Fractious Factions" in issue #287 and my web enhancement for it (see my sig below for a link).</p><p></p><p>While I'd recommend the Planescape Monstrous Compendiums for DiTerlizzi's artwork, most of the creatures have been converted to 3E/3.5E in one source or another, and more are showing up all the time. For example, I just picked up the <em>Book of Exalted Deeds</em> and it has the rulers of the Seven Mounting Heavens of Celestia; Talisid and the Five Companions of the guardinals; Morwel and Faerinaal from the Court of Stars; the aleax; owl, sword, throne, and warden archons; asuras; bariaurs; coure, firre, shiradi, and tulani eladrins; equinal, musteval, and ursinal guardinals; hollyphants; moondogs; and quesars, as well as new templates and creatures appropriate for outer planar adventuring.</p><p></p><p>Personally, I'd shy away from the large adventures such as <em>Modron March</em> and <em>Dead Gods</em> to begin with, if only because of the massive amount of work needed to convert them to the current edition. I'd recommend both <em>Tales of the Infinite Staircase</em> and <em>Well of Worlds,</em> both of which are collections of shorter adventures that can introduce a party to the planes. The former's adventures are all linked by an overarching plot but can be played separately without worrying about it.</p><p></p><p>The other boxed sets in the Planescape series are very useful for expanding specific settings on their respective planes. <em>Planes of Law, Planes of Chaos, Planes of Conflict,</em> and <em>Hellbound</em> all have great background information, even if the crunchy bits are out of date. <em>A Guide to the Ethereal Plane, A Guide to the Astral Plane</em> (I think that's the title -- I don't have it), and <em>The Inner Planes</em> round out the source books if you plan on having a party spend a lot of time in those areas. As a last recommendation, I'd say download the web enhancements for the 3E <em>Manual of the Planes</em> <a href="http://www.wizards.com/dnd/article.asp?x=dnd/we/we20010921a" target="_blank">here</a> for the World Serpent Inn and modrons, both of which are essential for my Planescape campaigns.</p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 1203624, member: 1249"] I'll second the above posts on the original boxed set, [I]In the Cage: A Guide to Sigil[/I] and [I]The Factol's Manifesto[/I] as being essential products for a Planescape campaign in any edition. The 3E [I]Manual of the Planes[/I] brings some of the planar concepts for Planescape in line with the current edition and would be a big help as well. In a pinch, though, you could get away with the info that's in the revised [I]Dungeon Master's Guide.[/I] For support products in 3E format (and soon to be 3.5E format), visit [url]http://www.planewalker.com[/url] for player character races, post-Faction War faction write-ups, expanded skills, and new feats (both for planar characters and faction members). I also have to plug my [I]Dragon[/i] article "Fractious Factions" in issue #287 and my web enhancement for it (see my sig below for a link). While I'd recommend the Planescape Monstrous Compendiums for DiTerlizzi's artwork, most of the creatures have been converted to 3E/3.5E in one source or another, and more are showing up all the time. For example, I just picked up the [I]Book of Exalted Deeds[/I] and it has the rulers of the Seven Mounting Heavens of Celestia; Talisid and the Five Companions of the guardinals; Morwel and Faerinaal from the Court of Stars; the aleax; owl, sword, throne, and warden archons; asuras; bariaurs; coure, firre, shiradi, and tulani eladrins; equinal, musteval, and ursinal guardinals; hollyphants; moondogs; and quesars, as well as new templates and creatures appropriate for outer planar adventuring. Personally, I'd shy away from the large adventures such as [I]Modron March[/I] and [I]Dead Gods[/I] to begin with, if only because of the massive amount of work needed to convert them to the current edition. I'd recommend both [I]Tales of the Infinite Staircase[/I] and [I]Well of Worlds,[/I] both of which are collections of shorter adventures that can introduce a party to the planes. The former's adventures are all linked by an overarching plot but can be played separately without worrying about it. The other boxed sets in the Planescape series are very useful for expanding specific settings on their respective planes. [I]Planes of Law, Planes of Chaos, Planes of Conflict,[/I] and [I]Hellbound[/I] all have great background information, even if the crunchy bits are out of date. [I]A Guide to the Ethereal Plane, A Guide to the Astral Plane[/I] (I think that's the title -- I don't have it), and [I]The Inner Planes[/I] round out the source books if you plan on having a party spend a lot of time in those areas. As a last recommendation, I'd say download the web enhancements for the 3E [I]Manual of the Planes[/I] [URL=http://www.wizards.com/dnd/article.asp?x=dnd/we/we20010921a]here[/URL] for the World Serpent Inn and modrons, both of which are essential for my Planescape campaigns. [/QUOTE]
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