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[Planescape] Essential products?
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<blockquote data-quote="Hardhead" data-source="post: 1203625" data-attributes="member: 2844"><p>Yeah, PS is so much style, you don't need to do much "converting." To my mind, the essentials are:</p><p></p><p>Planes of Law/Chaos/Conflict: Each of these boxed sets detail the planes that are lawful/chaotic/neutral in great detail. Planes of Law is widely considered to be the best. I'd suggest buying it first. Eventually you'd want them all in a long-running PS game.</p><p></p><p>Also, you'll want the PS Monsterous Appendix. It was so chocked full of ecology notes that it's practically a role-play supplement for wierd outer-planar races. A lot of the monsters have been converted to 3e in some product or another now.</p><p></p><p>Factol's Manifesto: A lot of these had binding troubles and have begun falling apart. I bought the ESD of this one to replace my paper copy. Anyway, The Factol's Manifesto is a combination of interesting NPCs, places in Sigil and plot hooks that's essential in running almost any campaign.</p><p></p><p>Faces of Sigil is the best NPC book ever, bar none. If you want some ideas on interesting NPCs, this is the book to go to.</p><p></p><p>In the Cage: Not the best PS book, but it does have lots of info on Sigil, so it is very useful for running PS adventures in the City of Doors.</p><p></p><p>Hellbound and it's companion product, Faces of Evil: A *very* good pair of supplements. Lots of ideas, and both are interesting reads. Just not "key" to PS. To a limited extent the BoVD has info that duplicates some stuff in Faces of Evil.</p><p></p><p>Guide to the Ethereal/Astral/Inner Planes: All good, solid supplements, but detail places you probably won't be going much.</p><p></p><p>Lastly, if you want an adventure, I can't suggest Dead Gods enough.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1203625, member: 2844"] Yeah, PS is so much style, you don't need to do much "converting." To my mind, the essentials are: Planes of Law/Chaos/Conflict: Each of these boxed sets detail the planes that are lawful/chaotic/neutral in great detail. Planes of Law is widely considered to be the best. I'd suggest buying it first. Eventually you'd want them all in a long-running PS game. Also, you'll want the PS Monsterous Appendix. It was so chocked full of ecology notes that it's practically a role-play supplement for wierd outer-planar races. A lot of the monsters have been converted to 3e in some product or another now. Factol's Manifesto: A lot of these had binding troubles and have begun falling apart. I bought the ESD of this one to replace my paper copy. Anyway, The Factol's Manifesto is a combination of interesting NPCs, places in Sigil and plot hooks that's essential in running almost any campaign. Faces of Sigil is the best NPC book ever, bar none. If you want some ideas on interesting NPCs, this is the book to go to. In the Cage: Not the best PS book, but it does have lots of info on Sigil, so it is very useful for running PS adventures in the City of Doors. Hellbound and it's companion product, Faces of Evil: A *very* good pair of supplements. Lots of ideas, and both are interesting reads. Just not "key" to PS. To a limited extent the BoVD has info that duplicates some stuff in Faces of Evil. Guide to the Ethereal/Astral/Inner Planes: All good, solid supplements, but detail places you probably won't be going much. Lastly, if you want an adventure, I can't suggest Dead Gods enough. [/QUOTE]
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