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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="kenmarable" data-source="post: 6346481" data-attributes="member: 40359"><p>Yeeesssssssssssss!!!!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I am definitely subbing to the thread and will give what you have some thought. It might not be for a few months (wrapping up an existing PF campaign with the kids), but I think I'm going to definitely do a 5e Planescape campaign. Been itching to do some sort of Planescape for ever (heck, I owned and ran Planewalker.com for a while and never actually got to play or run a PS campaign, it was a dark time in my gaming days...) </p><p></p><p>I am thinking it might be time to do that now. I'm going to work on converting over a bunch of the old adventures (well, more like re-imagining them into a level 1-20 campaign, like a lot of 2e published stuff, most all of it was written for mid-level PCs rather than the full range). So hopefully soon, I should be able to start converting over stuff in prep for that even if I don't start playing it for a while.</p><p></p><p>One thing I was thinking is with the Factions, backgrounds could work, but I think things could be more open and flexible. The original system of everyone who joins the faction has some little neat trick seems too limiting nowadays. Although I'm waiting to see what's in the PHB, my thoughts on Factions were to have recommended (but clearly not required) backgrounds, traits, flaws, and ideals (especially ideals, of course). </p><p></p><p>Depending on what's in the PHB, maybe come up with some more to round things out for the Factions. I could see some options for Background or two tied to each faction for those who are more devoted, but given how rich backgrounds can be for PCs, I'm not sure about "Faction X is Background Y." Plus you can work faction mechanics into many places depending on how the PC wants to tie themselves to their Faction. I can easily see class options (for example, roguish archetypes) for certain factions, and especially feats for those who want to expand their abilities in ways that really align with their faction (like how PW handled their 3.x conversions). </p><p></p><p>I think opening it up to allowing PCs (and NPCs) to define how they interact mechanically with their faction would allow a wider range of PC concepts, as well as not trying to fit all of the factions into a single mechanic. Some may work as backgrounds, others as feats, some as class options, etc. </p><p></p><p>I will probably be diving into detailing out my fuzzy ideas once I have the PHB in hand. But I am eager to see what others come up with. I think it's definitely time for Planescape to rise again. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenmarable, post: 6346481, member: 40359"] Yeeesssssssssssss!!!!!! :) I am definitely subbing to the thread and will give what you have some thought. It might not be for a few months (wrapping up an existing PF campaign with the kids), but I think I'm going to definitely do a 5e Planescape campaign. Been itching to do some sort of Planescape for ever (heck, I owned and ran Planewalker.com for a while and never actually got to play or run a PS campaign, it was a dark time in my gaming days...) I am thinking it might be time to do that now. I'm going to work on converting over a bunch of the old adventures (well, more like re-imagining them into a level 1-20 campaign, like a lot of 2e published stuff, most all of it was written for mid-level PCs rather than the full range). So hopefully soon, I should be able to start converting over stuff in prep for that even if I don't start playing it for a while. One thing I was thinking is with the Factions, backgrounds could work, but I think things could be more open and flexible. The original system of everyone who joins the faction has some little neat trick seems too limiting nowadays. Although I'm waiting to see what's in the PHB, my thoughts on Factions were to have recommended (but clearly not required) backgrounds, traits, flaws, and ideals (especially ideals, of course). Depending on what's in the PHB, maybe come up with some more to round things out for the Factions. I could see some options for Background or two tied to each faction for those who are more devoted, but given how rich backgrounds can be for PCs, I'm not sure about "Faction X is Background Y." Plus you can work faction mechanics into many places depending on how the PC wants to tie themselves to their Faction. I can easily see class options (for example, roguish archetypes) for certain factions, and especially feats for those who want to expand their abilities in ways that really align with their faction (like how PW handled their 3.x conversions). I think opening it up to allowing PCs (and NPCs) to define how they interact mechanically with their faction would allow a wider range of PC concepts, as well as not trying to fit all of the factions into a single mechanic. Some may work as backgrounds, others as feats, some as class options, etc. I will probably be diving into detailing out my fuzzy ideas once I have the PHB in hand. But I am eager to see what others come up with. I think it's definitely time for Planescape to rise again. :) [/QUOTE]
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