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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6347017" data-attributes="member: 20323"><p>[MENTION=40359]kenmarable[/MENTION] Cool to hear from you! I remember when you used to manage Planewalker.</p><p></p><p>Definitely check out [MENTION=2067]Kamikaze Midget[/MENTION] 's excellent faction conversion just down the house rules page, there's a link to his site. Really solid conversion of the spirit of each faction as backgrounds.</p><p></p><p>My model was to have a group of faction backgrounds and a group of non-faction plant backgrounds (e.g. Chant-Broker, Blood War Mercenary, etc) for those players who just aren't joiners or don't grok the factions. And then each faction has one feat clustering abilities from Factols Manifesto & 3e for those who want greate attention on their faction beliefs / powers. The premise is that since belief is the main theme of Planescspe then factions should be woven into the heart of the game because they represent what character's believe.</p><p></p><p>I agree that belief needs to be woven into the fabric of the rules for a Planescape game, and factions need to have some presence, but I'm not sure you need factions as background....actually, I am not even sure you need the Big 15 factions. On the story games forums, someone mentioned that in their ideal conversion of Planescape for Burning Wheel there would be a "Faction Burner", a way to generate a planar organization with a coherent belief system and interesting NPCs & adventure hooks.</p><p></p><p>A question: If factions aren't backgrounds, then what backgrounds do planar PCs choose from?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6347017, member: 20323"] [MENTION=40359]kenmarable[/MENTION] Cool to hear from you! I remember when you used to manage Planewalker. Definitely check out [MENTION=2067]Kamikaze Midget[/MENTION] 's excellent faction conversion just down the house rules page, there's a link to his site. Really solid conversion of the spirit of each faction as backgrounds. My model was to have a group of faction backgrounds and a group of non-faction plant backgrounds (e.g. Chant-Broker, Blood War Mercenary, etc) for those players who just aren't joiners or don't grok the factions. And then each faction has one feat clustering abilities from Factols Manifesto & 3e for those who want greate attention on their faction beliefs / powers. The premise is that since belief is the main theme of Planescspe then factions should be woven into the heart of the game because they represent what character's believe. I agree that belief needs to be woven into the fabric of the rules for a Planescape game, and factions need to have some presence, but I'm not sure you need factions as background....actually, I am not even sure you need the Big 15 factions. On the story games forums, someone mentioned that in their ideal conversion of Planescape for Burning Wheel there would be a "Faction Burner", a way to generate a planar organization with a coherent belief system and interesting NPCs & adventure hooks. A question: If factions aren't backgrounds, then what backgrounds do planar PCs choose from? [/QUOTE]
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