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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6405020" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/credenti-della-fonte/s-believers.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">BELIEVERS IN THE SOURCE ("GODSMEN")</span>[/h3]</p><p><em>All life springs from the same divine source, ascending and descending in form as the cosmos tests it.</em></p><p><strong>Benefit:</strong> Your Charisma (Persuasion) checks with planar beings are advantaged. Also, you can spend Inspiration to make an Indifferent NPC Friendly to you until they take a long rest.</p><p><strong>OPTION: Alternate Benefit:</strong> I never quite understood the "social benefit" to being a Godsman, and if you're like me you may prefer to use this alternate benefit instead: Begin with a bonus language or tool proficiency that you recall from a past life. Also, you can spend Inspiration to remember a language or tool proficiency from one of your past lives for the next hour.</p><p><strong>Restriction:</strong> Accepting aid during your personal tests is seen as beneath a true Godsmen, and doing so prevents you from gaining Inspiration until you atone or otherwise prove yourself to your faction's cause. This includes being resurrected from death.</p><p></p><p><strong>Seeker of the Immortal Path (feat)</strong></p><p>Prerequisite: Godsmen faction member</p><p></p><p>Your mentor having judged you ready, you undertake a series of grueling challenges and unusual puzzles designed to test your individual fears and limitations. Emerging from the trials with greater understanding of the multiverse, you see the inherent worth in all things, understand that all life is a rising and falling toward divinity. Elevated as a factotum of the Godsmen, you now are expected to pursue your own god-hood, to protect the faction's interests, and to serve as a mentor to younger members. You gain the following abilities: <ul> <li data-xf-list-type="ul">Whenever you die you automatically reincarnate (as per the spell) within 24 hours. You and your DM should work out the details of your reincarnation together to reflect both your character's adherence to the Godsmen faction philosophy and the necessities of play.</li> <li data-xf-list-type="ul">As an action you can sense the divinity spark in a creature or object within 60 feet. You learn if a creature is a cleric, proxy, avatar, demigod, or disguised god, and likewise if an object is imbued with divine magic. Identifying which god or the type of divine magic requires ability checks as normal.</li> <li data-xf-list-type="ul">During downtime, you can meditate on your past lives. Each day you spend meditating, you have a 1% cumulative chance to recall some bit of information from one of your past lives that relates to one of your current endeavors chosen by the DM; this information will be the equivalent of what you might learn with a <em>legend lore</em> spell.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405020, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/credenti-della-fonte/s-believers.png[/img] [h3][color=DarkOrange]BELIEVERS IN THE SOURCE ("GODSMEN")[/color][/h3] [i]All life springs from the same divine source, ascending and descending in form as the cosmos tests it.[/i] [b]Benefit:[/b] Your Charisma (Persuasion) checks with planar beings are advantaged. Also, you can spend Inspiration to make an Indifferent NPC Friendly to you until they take a long rest. [b]OPTION: Alternate Benefit:[/b] I never quite understood the "social benefit" to being a Godsman, and if you're like me you may prefer to use this alternate benefit instead: Begin with a bonus language or tool proficiency that you recall from a past life. Also, you can spend Inspiration to remember a language or tool proficiency from one of your past lives for the next hour. [b]Restriction:[/b] Accepting aid during your personal tests is seen as beneath a true Godsmen, and doing so prevents you from gaining Inspiration until you atone or otherwise prove yourself to your faction's cause. This includes being resurrected from death. [b]Seeker of the Immortal Path (feat)[/b] Prerequisite: Godsmen faction member Your mentor having judged you ready, you undertake a series of grueling challenges and unusual puzzles designed to test your individual fears and limitations. Emerging from the trials with greater understanding of the multiverse, you see the inherent worth in all things, understand that all life is a rising and falling toward divinity. Elevated as a factotum of the Godsmen, you now are expected to pursue your own god-hood, to protect the faction's interests, and to serve as a mentor to younger members. You gain the following abilities:[list] [*]Whenever you die you automatically reincarnate (as per the spell) within 24 hours. You and your DM should work out the details of your reincarnation together to reflect both your character's adherence to the Godsmen faction philosophy and the necessities of play. [*]As an action you can sense the divinity spark in a creature or object within 60 feet. You learn if a creature is a cleric, proxy, avatar, demigod, or disguised god, and likewise if an object is imbued with divine magic. Identifying which god or the type of divine magic requires ability checks as normal. [*]During downtime, you can meditate on your past lives. Each day you spend meditating, you have a 1% cumulative chance to recall some bit of information from one of your past lives that relates to one of your current endeavors chosen by the DM; this information will be the equivalent of what you might learn with a [i]legend lore[/i] spell.[/list] [/QUOTE]
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