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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6405062" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/fated/s-fated.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">FATED ("TAKERS, THE HEARTLESS")</span>[/h3]</p><p><em>The multiverse belongs to those who seize it. No ones to blame for a poor sod's fate but the sorry sod himself.</em></p><p><strong>Prerequisite:</strong> Lawful Good characters avoid the Fated's uncharitable philosophy.</p><p><strong>Benefit:</strong> You gain a bonus skill proficiency of your choice, and when selecting class skills you may select from any skills in the game, reflecting your faction's philosophy of self-reliance. In addition, you can spend Inspiration to apply your proficiency bonus to a skill check you are not proficient in.</p><p><strong>Restriction:</strong> A real Taker doesn't accept or give charity, always demands (or provides) services before payment is rendered, and strives toward self-reliance; should you compromise these core values, you lose the ability to gain Inspiration until you atone or otherwise prove yourself to your faction's cause.</p><p></p><p><strong>Self-made High-up (feat)</strong></p><p>Prerequisite: Fated faction membership</p><p></p><p>You have proven yourself a high-up in the Fated faction by earning some tangible power (e.g. a keep or mayorship) as well as earning something intangible but precious to you (e.g. the affection of the person you courted). Rather than a formal ritual, you simply share the challenges you overcame and how you earned your reward to other Fated high-ups who then agree that you're ready to be elevated as a factotum, serving as an independent operative representing the faction's interests. You gain the following abilities: <ul> <li data-xf-list-type="ul">Gain proficiency in a bonus skill or tool of your choice.</li> <li data-xf-list-type="ul">You have a savvy business sense, able to readily appraise the gold piece value of most treasures you find and haggle for 10% discounts on goods and services. Also, when you perform your profession during downtime you earn enought to support a Wealthy standard of living.</li> <li data-xf-list-type="ul">You have a knack for picking up survival tricks to get by on the planes. Choose one plane with which you are familiar to begin with. You may become familiar with other planes by spending 30 days of downtime on a given plane familiarizing yourself with it. In regards to a plane you're familiar with, you know the general layout of the plane and how to get around, the common denizens, hazards, gods, and settlements, as well as what portals look like on that plane and the sorts of gate keys to look out for to activate portals leading to that plane.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405062, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/fated/s-fated.png[/img] [h3][color=DarkOrange]FATED ("TAKERS, THE HEARTLESS")[/color][/h3] [i]The multiverse belongs to those who seize it. No ones to blame for a poor sod's fate but the sorry sod himself.[/i] [b]Prerequisite:[/b] Lawful Good characters avoid the Fated's uncharitable philosophy. [b]Benefit:[/b] You gain a bonus skill proficiency of your choice, and when selecting class skills you may select from any skills in the game, reflecting your faction's philosophy of self-reliance. In addition, you can spend Inspiration to apply your proficiency bonus to a skill check you are not proficient in. [b]Restriction:[/b] A real Taker doesn't accept or give charity, always demands (or provides) services before payment is rendered, and strives toward self-reliance; should you compromise these core values, you lose the ability to gain Inspiration until you atone or otherwise prove yourself to your faction's cause. [b]Self-made High-up (feat)[/b] Prerequisite: Fated faction membership You have proven yourself a high-up in the Fated faction by earning some tangible power (e.g. a keep or mayorship) as well as earning something intangible but precious to you (e.g. the affection of the person you courted). Rather than a formal ritual, you simply share the challenges you overcame and how you earned your reward to other Fated high-ups who then agree that you're ready to be elevated as a factotum, serving as an independent operative representing the faction's interests. You gain the following abilities:[list] [*]Gain proficiency in a bonus skill or tool of your choice. [*]You have a savvy business sense, able to readily appraise the gold piece value of most treasures you find and haggle for 10% discounts on goods and services. Also, when you perform your profession during downtime you earn enought to support a Wealthy standard of living. [*]You have a knack for picking up survival tricks to get by on the planes. Choose one plane with which you are familiar to begin with. You may become familiar with other planes by spending 30 days of downtime on a given plane familiarizing yourself with it. In regards to a plane you're familiar with, you know the general layout of the plane and how to get around, the common denizens, hazards, gods, and settlements, as well as what portals look like on that plane and the sorts of gate keys to look out for to activate portals leading to that plane.[/list] [/QUOTE]
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