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<blockquote data-quote="Quickleaf" data-source="post: 6405082" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/fazioni/anarchists.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">REVOLUTIONARY LEAGUE ("ANARCHISTS")</span>[/h3]</p><p><em>The status quo is built on lies and greed. Crush the factions. Break 'me all down and rebuild with what's left - that's the only way to find the real truth.</em></p><p><strong>Prerequisite:</strong> Lawful-aligned characters don't join the Anarchists because of their doctrine of overthrowing "the power."</p><p><strong>Benefit:</strong> You can automatically pose as a member of any other faction without being detected; you don't gain special abilities that are spell or training related (such as a Xaositect's babble or a Cipher's initiative bonus), but you do benefit from abilities related to position or title, including access to the faction's headquarters. In addition, you can spend Inspiration as a reaction to perfectly conceal your thoughts and motives; whoever was attempting to gain insight into you receives whatever information you choose or merely gets a muddled result.</p><p><strong>Restriction:</strong> You must donate 90% of all treasure gained to the revolutionary cause or to the oppressed (though in no case can it be given to another player character). Anarchists cannot hold public office or noble title, own a business, or take part in anything that would tie them to the power structure; should you betray your faction's beliefs in these ways, you cannot gain Inspiration until you atone or otherwise prove yourself to the faction cause.</p><p></p><p><strong>Anarchist Cell Leader (feat)</strong></p><p>Prerequisite: Revolutionary League faction membership</p><p></p><p>After months of sincere opposition to a regime or authority, you inflicted a crippling blow in the name of your faction and were elevated as a leader of an Anarchist cell, organizing efforts to "fight the power" between multiple resistance cells. You gain the following abilities: <ul> <li data-xf-list-type="ul">You have experience working in the shadows. Gain proficiency in one of the following: disguise kit, forgery kit, or thieves' tools. Also, gain the Criminal Contact feature from the Criminal background (see PHB).</li> <li data-xf-list-type="ul">You are under the effect of a permanent <em>nondetection</em> spell against divinations cast by Lawful spellcasters.</li> <li data-xf-list-type="ul">During a downtime you can organize a resistance cell to fight an authoritarian regime or other authority you deem unjust. This gives you a cumulative 1% chance per day to intercept a cominque, stymie the regime's communications, or perform some small act of sabotage so long as you maintain active resistance while remaining undiscovered.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405082, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/fazioni/anarchists.png[/img] [h3][color=DarkOrange]REVOLUTIONARY LEAGUE ("ANARCHISTS")[/color][/h3] [i]The status quo is built on lies and greed. Crush the factions. Break 'me all down and rebuild with what's left - that's the only way to find the real truth.[/i] [b]Prerequisite:[/b] Lawful-aligned characters don't join the Anarchists because of their doctrine of overthrowing "the power." [b]Benefit:[/b] You can automatically pose as a member of any other faction without being detected; you don't gain special abilities that are spell or training related (such as a Xaositect's babble or a Cipher's initiative bonus), but you do benefit from abilities related to position or title, including access to the faction's headquarters. In addition, you can spend Inspiration as a reaction to perfectly conceal your thoughts and motives; whoever was attempting to gain insight into you receives whatever information you choose or merely gets a muddled result. [b]Restriction:[/b] You must donate 90% of all treasure gained to the revolutionary cause or to the oppressed (though in no case can it be given to another player character). Anarchists cannot hold public office or noble title, own a business, or take part in anything that would tie them to the power structure; should you betray your faction's beliefs in these ways, you cannot gain Inspiration until you atone or otherwise prove yourself to the faction cause. [b]Anarchist Cell Leader (feat)[/b] Prerequisite: Revolutionary League faction membership After months of sincere opposition to a regime or authority, you inflicted a crippling blow in the name of your faction and were elevated as a leader of an Anarchist cell, organizing efforts to "fight the power" between multiple resistance cells. You gain the following abilities:[list] [*]You have experience working in the shadows. Gain proficiency in one of the following: disguise kit, forgery kit, or thieves' tools. Also, gain the Criminal Contact feature from the Criminal background (see PHB). [*]You are under the effect of a permanent [i]nondetection[/i] spell against divinations cast by Lawful spellcasters. [*]During a downtime you can organize a resistance cell to fight an authoritarian regime or other authority you deem unjust. This gives you a cumulative 1% chance per day to intercept a cominque, stymie the regime's communications, or perform some small act of sabotage so long as you maintain active resistance while remaining undiscovered.[/list] [/QUOTE]
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