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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6405094" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/segno-dell-uno/s-sign-of-one.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">SIGN OF ONE ("SIGNERS")</span>[/h3]</p><p><em>The multiverse exists because the mind imagines it. The Signers - it could be any Signer - create the multiverse thru the power of thought.</em></p><p><strong>Benefit:</strong> Your saving throws against (and attempts to disbelieve) illusions are advantaged, as you believe all the world is created from within. In addition, you can spend Inspiration as an action to invoke the power of <em>imagining</em> to effect minor coincidental changes to your environment, like an unexpected door providing a much needed escape route or a street crew forgetting to light a lantern; as a rule, these changes cannot change what has already been established in the scene, and the DM should have final say over what is an allowable coincidence.</p><p><strong>Restriction:</strong> You suffer disadvantage on Insight checks due to your egoism interfering with understanding the motives and feelings of others. Signers reject materialism, and anytime you indulge in rampant materialism or disregard the power of the mind to shape reality, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause.</p><p></p><p><strong>Signer Reality-shaper (feat)</strong></p><p>Prerequisite: Sign of One faction membership</p><p></p><p>Predicting a significant future event and ensuring it came about earned your place as a high-up in the Sign of One, where a council of peers elevated you into one of the Signer "think tanks" and empowered you as an independent faction operative to assist the Factol, guard faction outposts, assist and oversee lower-ranking Signers. You gain the following abilities: <ul> <li data-xf-list-type="ul">When you use Inspiration to invoke your Signer <em>imagining</em> ability, you can emulate any spell of a level you could cast as if you were a spellcaster of any class. Doing so requires an <em>imagining</em> check - a Charisma check equal to a DC of 10 + the level of the spell. If you succeed the spell is successfully emulated. Each subsequent <em>imagining</em> check you make in the same week imposes a cumulative -5 penalty on your Charisma check. If your check result is 1 or less, roll on the Imagining Mishaps Table.</li> <li data-xf-list-type="ul">Gain an animal companion or NPC henchman (CR 1/2 or less) or a common magic item that you imagined into being.</li> <li data-xf-list-type="ul">During downtime you can engage in lucid dreaming; each day you lucid dream there is a 1% cumulative chance that you gain the benefits of research or training while you sleep, and furthermore that some aspect of your unconscious manifests in reality (e.g. a person or creature from your dreams).<br /> [sblock=Imagining Mishaps Table (d4)]<ol> <li data-xf-list-type="ol">You imagine yourself out of existence until someone casts a <em>wish</em> to bring you back or another Signer imagines you back into existence.</li> <li data-xf-list-type="ol">You suffer a level of exhaustion and cannot use your [imagining] power for the remainder of the week.</li> <li data-xf-list-type="ol">You become an ethereal version of yourself, reducing your maximum hit points and damage by 50%; you may try once per day to return to reality with a DC 15 <em>imagining</em> check.</li> <li data-xf-list-type="ol">Your <em>imagining</em> has an unintended effect, as determined by the DM. This could include the spell backfiring or a coincidence working against your party, for example.</li> </ol>[/sblock]</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405094, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/segno-dell-uno/s-sign-of-one.png[/img] [h3][color=DarkOrange]SIGN OF ONE ("SIGNERS")[/color][/h3] [i]The multiverse exists because the mind imagines it. The Signers - it could be any Signer - create the multiverse thru the power of thought.[/i] [b]Benefit:[/b] Your saving throws against (and attempts to disbelieve) illusions are advantaged, as you believe all the world is created from within. In addition, you can spend Inspiration as an action to invoke the power of [i]imagining[/i] to effect minor coincidental changes to your environment, like an unexpected door providing a much needed escape route or a street crew forgetting to light a lantern; as a rule, these changes cannot change what has already been established in the scene, and the DM should have final say over what is an allowable coincidence. [b]Restriction:[/b] You suffer disadvantage on Insight checks due to your egoism interfering with understanding the motives and feelings of others. Signers reject materialism, and anytime you indulge in rampant materialism or disregard the power of the mind to shape reality, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause. [b]Signer Reality-shaper (feat)[/b] Prerequisite: Sign of One faction membership Predicting a significant future event and ensuring it came about earned your place as a high-up in the Sign of One, where a council of peers elevated you into one of the Signer "think tanks" and empowered you as an independent faction operative to assist the Factol, guard faction outposts, assist and oversee lower-ranking Signers. You gain the following abilities:[list] [*]When you use Inspiration to invoke your Signer [i]imagining[/i] ability, you can emulate any spell of a level you could cast as if you were a spellcaster of any class. Doing so requires an [i]imagining[/i] check - a Charisma check equal to a DC of 10 + the level of the spell. If you succeed the spell is successfully emulated. Each subsequent [i]imagining[/i] check you make in the same week imposes a cumulative -5 penalty on your Charisma check. If your check result is 1 or less, roll on the Imagining Mishaps Table. [*]Gain an animal companion or NPC henchman (CR 1/2 or less) or a common magic item that you imagined into being. [*]During downtime you can engage in lucid dreaming; each day you lucid dream there is a 1% cumulative chance that you gain the benefits of research or training while you sleep, and furthermore that some aspect of your unconscious manifests in reality (e.g. a person or creature from your dreams). [sblock=Imagining Mishaps Table (d4)] [list=1][*]You imagine yourself out of existence until someone casts a [i]wish[/i] to bring you back or another Signer imagines you back into existence. [*]You suffer a level of exhaustion and cannot use your [imagining] power for the remainder of the week. [*]You become an ethereal version of yourself, reducing your maximum hit points and damage by 50%; you may try once per day to return to reality with a DC 15 [I]imagining[/i] check. [*]Your [i]imagining[/i] has an unintended effect, as determined by the DM. This could include the spell backfiring or a coincidence working against your party, for example.[/list] [/sblock][/list] [/QUOTE]
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