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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6405099" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/societa-delle-sensazioni/s-sensates.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">SOCIETY OF SENSATION ("SENSATES")</span>[/h3]</p><p><em>To know the multiverse experience it fully. The senses form the path to truth, for the multiverse doesn't exist beyond what can be sensed.</em></p><p><strong>Benefit:</strong> You gain darkvision 60 ft (or increase the range of your darkvision to 120 ft if your race grants it to you) and proficiency in either Insight or Perception (your choice). In addition, you can spend Inspiration to use a <em>sensory touch</em> during a minute of quiet reflection, touching an adjacent creature and transferring one of your HD worth of hit points (including your Constitution modifier) to them as you open yourself to their pain; at 4th level you can transfer up to 2 HD, at 8th level up to 3 HD, at 12th level up to 4 HD, at 16th level up to 5 HD, and at 20th level up to 6 HD.</p><p><strong>Restriction:</strong> Sensates embrace new experiences, so long as there is no obvious deadly peril. Should you refuse a new experience, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause.</p><p></p><p><strong>Master of the Senses (feat)</strong></p><p>Prerequisite: Sensate faction membership</p><p></p><p>Entering the upper echelons of Sensate leadership requires you to present three rare sensations for recording on <em>recorder stones</em>, and to explain what you have learned from these experiences to your Sensate sponsor. Thereafter you are appointed as an independent faction operative and spy. You gain the following abilities: <ul> <li data-xf-list-type="ul">You can establish a <em>sense link</em> with an adjacent willing or restrained/incapacitated creature during a minute of quiet reflection. If they are unwilling, they get a Wisdom saving throw (DC 10 + your proficiency bonus + your Charisma modifier) to resist. Once the link is established, you gain the benefit of a <em>clairvoyance/clauraudience</em> spell centered on the target as long as you maintain concentration (up to 8 hours), though you and the target must remain on the same plane. If you use <em>sensory touch</em> on a creature you are <em>sense linked</em> with, you can also transfer a disease, poisoned condition, or minor curse from them to you.</li> <li data-xf-list-type="ul">Your knowledge of lore rivals bards from your extensive travels. Apply half your proficiency bonus (rounded down) to any of the following checks you make in which you lack proficiency: Arcana, History, Investigation, Nature, or Religion.</li> <li data-xf-list-type="ul">During downtime, you can perform a sensory meditation; for each day you so meditate in a region, there is a 1% cumulative chance that people (NPCs and PCs alike) will notice subtle details they would otherwise miss, avoiding an ambush at the last second or sensing poison in a goblet, for instance.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405099, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/societa-delle-sensazioni/s-sensates.png[/img] [h3][color=DarkOrange]SOCIETY OF SENSATION ("SENSATES")[/color][/h3] [i]To know the multiverse experience it fully. The senses form the path to truth, for the multiverse doesn't exist beyond what can be sensed.[/i] [b]Benefit:[/b] You gain darkvision 60 ft (or increase the range of your darkvision to 120 ft if your race grants it to you) and proficiency in either Insight or Perception (your choice). In addition, you can spend Inspiration to use a [i]sensory touch[/i] during a minute of quiet reflection, touching an adjacent creature and transferring one of your HD worth of hit points (including your Constitution modifier) to them as you open yourself to their pain; at 4th level you can transfer up to 2 HD, at 8th level up to 3 HD, at 12th level up to 4 HD, at 16th level up to 5 HD, and at 20th level up to 6 HD. [b]Restriction:[/b] Sensates embrace new experiences, so long as there is no obvious deadly peril. Should you refuse a new experience, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause. [b]Master of the Senses (feat)[/b] Prerequisite: Sensate faction membership Entering the upper echelons of Sensate leadership requires you to present three rare sensations for recording on [i]recorder stones[/i], and to explain what you have learned from these experiences to your Sensate sponsor. Thereafter you are appointed as an independent faction operative and spy. You gain the following abilities: [list] [*]You can establish a [i]sense link[/i] with an adjacent willing or restrained/incapacitated creature during a minute of quiet reflection. If they are unwilling, they get a Wisdom saving throw (DC 10 + your proficiency bonus + your Charisma modifier) to resist. Once the link is established, you gain the benefit of a [i]clairvoyance/clauraudience[/i] spell centered on the target as long as you maintain concentration (up to 8 hours), though you and the target must remain on the same plane. If you use [i]sensory touch[/i] on a creature you are [i]sense linked[/i] with, you can also transfer a disease, poisoned condition, or minor curse from them to you. [*]Your knowledge of lore rivals bards from your extensive travels. Apply half your proficiency bonus (rounded down) to any of the following checks you make in which you lack proficiency: Arcana, History, Investigation, Nature, or Religion. [*]During downtime, you can perform a sensory meditation; for each day you so meditate in a region, there is a 1% cumulative chance that people (NPCs and PCs alike) will notice subtle details they would otherwise miss, avoiding an ambush at the last second or sensing poison in a goblet, for instance.[/list] [/QUOTE]
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