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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6405119" data-attributes="member: 20323"><p><img src="http://uo-planescape.wdfiles.com/local--files/ordine-trascendente/s-trascendent-order.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[h3]<span style="color: DarkOrange">TRANSCENDENT ORDER ("CIPHERS")</span>[/h3]</p><p><em>Action without thought is the purest response. Train body and mind to act in harmony, and the spirit will become one with the multiverse.</em></p><p><strong>Benefit:</strong> You gain a +2 bonus to initiative. In addition, you can spend Inspiration to enter an <em>action trance</em> as an action; this trance lasts for up to one minute, and while in the trance you always win initiative ties, can take reactions even when surprised, and gain advantage on Acrobatics and Athletics checks.</p><p><strong>Restriction:</strong> Ciphers act without hesitation. Should you pause to consider or debate a pending action, or waver in your course of action, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause.</p><p></p><p><strong>Master of the Mind (feat)</strong></p><p>Prerequisite: Transcendent Order faction membership</p><p></p><p>After receiving recognition from your peers, you undertake several months of solitary training to attain a state of thoughtlessness and pure action. Once a council of the Order's masters deems your mind and body to be one, subject only it the cadence of the planes, they give an enigmatic test of your reflexes and intuition, and when you pass you are admitted as a Master of the Mind. You gain the following abilities: <ul> <li data-xf-list-type="ul">Increase your initiative bonus to +4</li> <li data-xf-list-type="ul">Entering an <em>action trance</em> no longer requires any action on your part; you may automatically enter the trance when initiative is rolled. In addition, while in the trance your saving throws against mind-affecting spells and effects (like <em>charm person</em>, a monster's fear aura, or a harpy's song) are advantaged, and you are immune to <em>detect thoughts</em> and other forms of mind-reading.</li> <li data-xf-list-type="ul">During downtime, you can enter a state of deep meditation on the cadence of the multiverse; for each day so meditating there is a 1% cumulative chance that you gain precognition of some event at the DM's discretion as if you'd cast <em>divination.</em></li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6405119, member: 20323"] [img]http://uo-planescape.wdfiles.com/local--files/ordine-trascendente/s-trascendent-order.png[/img] [h3][color=DarkOrange]TRANSCENDENT ORDER ("CIPHERS")[/color][/h3] [i]Action without thought is the purest response. Train body and mind to act in harmony, and the spirit will become one with the multiverse.[/i] [b]Benefit:[/b] You gain a +2 bonus to initiative. In addition, you can spend Inspiration to enter an [i]action trance[/i] as an action; this trance lasts for up to one minute, and while in the trance you always win initiative ties, can take reactions even when surprised, and gain advantage on Acrobatics and Athletics checks. [b]Restriction:[/b] Ciphers act without hesitation. Should you pause to consider or debate a pending action, or waver in your course of action, you cannot gain Inspiration until you atone or otherwise prove yourself to your faction's cause. [b]Master of the Mind (feat)[/b] Prerequisite: Transcendent Order faction membership After receiving recognition from your peers, you undertake several months of solitary training to attain a state of thoughtlessness and pure action. Once a council of the Order's masters deems your mind and body to be one, subject only it the cadence of the planes, they give an enigmatic test of your reflexes and intuition, and when you pass you are admitted as a Master of the Mind. You gain the following abilities:[list] [*]Increase your initiative bonus to +4 [*]Entering an [i]action trance[/i] no longer requires any action on your part; you may automatically enter the trance when initiative is rolled. In addition, while in the trance your saving throws against mind-affecting spells and effects (like [i]charm person[/i], a monster's fear aura, or a harpy's song) are advantaged, and you are immune to [i]detect thoughts[/i] and other forms of mind-reading. [*]During downtime, you can enter a state of deep meditation on the cadence of the multiverse; for each day so meditating there is a 1% cumulative chance that you gain precognition of some event at the DM's discretion as if you'd cast [i]divination.[/i][/list] [/QUOTE]
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