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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6608077" data-attributes="member: 20323"><p>I'm returning to converting the Planescape factions using the faction rules, assigning special abilities according to how much renown the character has in that faction. I've drawn these abilities from the PSCS, Factol's Manifesto, Dragon 287 prestige classes, various sources online, and my own interpretation of course. I'm paying special attention to (1) playability, (2) making abilities unique and interesting, and (3) making them work well in the 5th edition ruleset.</p><p></p><p> [MENTION=2067]Kamikaze Midget[/MENTION] I'd especially like to hear your thoughts since you've done so much work converting planescape already.</p><p></p><p>Btw, what follows is not a finished version and I've taken out the fluff to focus exclusively on the mechanical bits.</p><p></p><p><span style="font-size: 15px"><strong>Example: Athar</strong></span></p><p>Renown 1 - Defier (Namer) - Athar Restriction, Divine Curse Immunity, Defiant</p><p>Renown 10 - Athaon (Factotum) - Hidden from the Gods</p><p>Renown 25 - Factor - Banishment</p><p>Renown 50 - Factol</p><p></p><p><strong>Athar Restrriction.</strong> Gods and their servants are initially unfriendly toward you. Accepting aid from a servant of the gods is considered beneath an Athar and prevents you from gaining Inspiration until you can atone or otherwise prove yourself to your faction's cause.</p><p></p><p><strong>Defiant.</strong> You can spend I spirit ion to remove a condition or effect imposed on you by a servant of the gods (like an angel, cleric, or proxy).</p><p></p><p><strong>Divine Curse Immunity.</strong> You are immune to divine cursed such as <em>bestow curse, divine word, geas</em>, and any other spell or effect your DM determines qualifies as a "divine curse."</p><p></p><p><strong>Hidden from the Gods.</strong> You benefit from a perpetual <em>nondetection</em> spell when it comes to divinations cast by the gods and their servants.</p><p></p><p><strong>Banishment.</strong> You can cast <em>banishment</em> on a petitioner, proxy, or other servant of the gods. This requires no material components, and your Spellcasting ability is Charisma. The target suffers disadvantage on its saving throw. You must take a short or long rest before using <em>banishment</em> again.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6608077, member: 20323"] I'm returning to converting the Planescape factions using the faction rules, assigning special abilities according to how much renown the character has in that faction. I've drawn these abilities from the PSCS, Factol's Manifesto, Dragon 287 prestige classes, various sources online, and my own interpretation of course. I'm paying special attention to (1) playability, (2) making abilities unique and interesting, and (3) making them work well in the 5th edition ruleset. [MENTION=2067]Kamikaze Midget[/MENTION] I'd especially like to hear your thoughts since you've done so much work converting planescape already. Btw, what follows is not a finished version and I've taken out the fluff to focus exclusively on the mechanical bits. [size=4][b]Example: Athar[/b][/size] Renown 1 - Defier (Namer) - Athar Restriction, Divine Curse Immunity, Defiant Renown 10 - Athaon (Factotum) - Hidden from the Gods Renown 25 - Factor - Banishment Renown 50 - Factol [b]Athar Restrriction.[/b] Gods and their servants are initially unfriendly toward you. Accepting aid from a servant of the gods is considered beneath an Athar and prevents you from gaining Inspiration until you can atone or otherwise prove yourself to your faction's cause. [b]Defiant.[/b] You can spend I spirit ion to remove a condition or effect imposed on you by a servant of the gods (like an angel, cleric, or proxy). [b]Divine Curse Immunity.[/b] You are immune to divine cursed such as [i]bestow curse, divine word, geas[/i], and any other spell or effect your DM determines qualifies as a "divine curse." [b]Hidden from the Gods.[/b] You benefit from a perpetual [i]nondetection[/i] spell when it comes to divinations cast by the gods and their servants. [b]Banishment.[/b] You can cast [i]banishment[/i] on a petitioner, proxy, or other servant of the gods. This requires no material components, and your Spellcasting ability is Charisma. The target suffers disadvantage on its saving throw. You must take a short or long rest before using [i]banishment[/i] again. [/QUOTE]
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