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Planescape: Fantasy Taken to the Edge (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 8008462" data-attributes="member: 20323"><p>I have not. </p><p></p><p>A lot happened since I shared this in 2014? 2015? Had a few years break from roleplaying due to friends having children, personal challenges, grad school, and so forth. Got back into it again in 2018 playing in a friend's Pathfinder game, then ran 5e Tomb of Annihilation, a few one-shots, and then COVID happened. We just started a new campaign online which is more Egyptian fantasy. So I haven't returned to Planescape in a while, even though I think of the setting very fondly.</p><p></p><p></p><p></p><p>You're welcome Vini! Hope it serves you well. And welcome to ENWorld <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>That "Chris Perkins" document is great btw. No idea who the original author is, nor if it's the Chris Perkins closely associated with D&D or not. My friend found it somewhere online years back. I <em>think</em> I may have linked to it in my OP or one of my followup replies too.</p><p></p><p>The detailed Renown-Faction system was implemented by Adventurer's League <em>after </em>I'd shared my rough ideas for translating Planescape to 5e. So the author must have drawn on the AL Renown-Faction document as inspiration. </p><p></p><p>Both are equally valid ways to approach the factions. Use whichever you like best! </p><p></p><p>Another approach worth checking out is Jacob Driscoll's: <a href="http://daedaluswing.wikidot.com/faction-backgrounds" target="_blank">Faction Backgrounds - Jacob's Personal Wiki</a> He treats the factions as backgrounds, but then he also adds a 3-tier Renown model reflecting the old namer/factotum/factor breakdown of Planescape faction ranks, doling out advancing abilities as you rise through the ranks. I think his approach strikes a nice balance and is very well designed.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8008462, member: 20323"] I have not. A lot happened since I shared this in 2014? 2015? Had a few years break from roleplaying due to friends having children, personal challenges, grad school, and so forth. Got back into it again in 2018 playing in a friend's Pathfinder game, then ran 5e Tomb of Annihilation, a few one-shots, and then COVID happened. We just started a new campaign online which is more Egyptian fantasy. So I haven't returned to Planescape in a while, even though I think of the setting very fondly. You're welcome Vini! Hope it serves you well. And welcome to ENWorld :) That "Chris Perkins" document is great btw. No idea who the original author is, nor if it's the Chris Perkins closely associated with D&D or not. My friend found it somewhere online years back. I [I]think[/I] I may have linked to it in my OP or one of my followup replies too. The detailed Renown-Faction system was implemented by Adventurer's League [I]after [/I]I'd shared my rough ideas for translating Planescape to 5e. So the author must have drawn on the AL Renown-Faction document as inspiration. Both are equally valid ways to approach the factions. Use whichever you like best! Another approach worth checking out is Jacob Driscoll's: [URL="http://daedaluswing.wikidot.com/faction-backgrounds"]Faction Backgrounds - Jacob's Personal Wiki[/URL] He treats the factions as backgrounds, but then he also adds a 3-tier Renown model reflecting the old namer/factotum/factor breakdown of Planescape faction ranks, doling out advancing abilities as you rise through the ranks. I think his approach strikes a nice balance and is very well designed. [/QUOTE]
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