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[Planescape/Gestalt] Coils within Coils
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<blockquote data-quote="Lord_Raven88" data-source="post: 2863793" data-attributes="member: 31975"><p>Okay Necropolitan is an undead template that can be applied to any humanoid or monstrus humanoid.</p><p></p><p>Type: Changes to Undead</p><p>Hit Dice: Change to d12's</p><p>Special Qualities:</p><p>Resist Control: +2 Profane bonus vs attempts to control Necropolitian.</p><p>Turn Resistance: +2 to resist Turn Undead checks.</p><p>Unnatural Resilence: Recover hit points like a living creature, heal skill has no affect, negative energy heals wounds.</p><p></p><p>Abilities: Same as base creature, but no Con score.</p><p>Level Adjustment: +0, Becoming a Necropolitan involves losing a level so the advantages of the undead are cancelled out.</p><p></p><p>As this is a Gestalt game, perhaps a +1 LA would balance the template out, as losing a level on both side of the Gestalt classes would be quite tough.</p><p></p><p>~~~~</p><p></p><p>Basically the above character would be part of the Athar faction, with the following advancement.</p><p></p><p>1 Dread Necromancer / Rogue</p><p>2 Dread Necromancer / Rogue</p><p>3 Dread Necromancer / Monk</p><p>4 Dread Necromancer / Monk (Necropolitan +1 LA)?</p><p>5 Dread Necromancer / Rogue</p><p></p><p>6 Dread Necromancer / Ur-Priest</p><p>7 Dread Necromancer / Ur-Priest</p><p>8 Dread Necromancer / Ur-Priest</p><p>9 Dread Necromancer / Ur-Priest</p><p>10 Dread Necromancer / Ur-Priest</p><p></p><p>Firstly since he believes that the Gods are liars and are mearly powerful mortals, he underwent the Crucimigration ceremony which turned him into a Necropolitan, in the hopes that he will never die, and thus never be judged adversely by the Gods for his beliefs (I'll assume he is from the Forgotten Realms setting and thus doesn't want to spend eternity in the wailing wall). Secondly he's heading toward the Ur-Priest PRC, as he likes the irony of being able to steal a small portion of the divine power from the Gods to enable him to cast Clerical spells, after all the Gods are nothing better than liars and thieves themselves who use the power to control the followers and steal their devotion to enable them to survive.</p><p></p><p>I picture him as being part of a small fringe movement within the Athas Faction, who choose to embrace undeath and delight in thwarting the efforts of the Divine whenever possible. Also I picture him as being absolutely terrified of dying, willing to do anything to avoid being destroyed. </p><p></p><p>He would be Lawful Evil so he'll always keep his word and try to adhere to a contract etc, and I'd be basing his actions on the 'End Justifies the Means' type of evil, so he actually believes that what he is trying to do is for the overall benefit of everyone in the multiverse, after all you can't make a cake without breaking a few eggs, thus he'd happily destroy all the worshippers of a particular deity, just to prove that everyone is being mislead by the Gods. So despite he alignment he'd actually go out of his way to help others, especially if that will help them see the truth about the Gods.</p><p></p><p>On adventures he would be useful due to his ability to control undead they encounter, as well as being able to use his undead minions to act as meat shields for the group, also he could act as a secondary scout as he will focus his monk and rogue skills of subterfuge and sneaking.</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2863793, member: 31975"] Okay Necropolitan is an undead template that can be applied to any humanoid or monstrus humanoid. Type: Changes to Undead Hit Dice: Change to d12's Special Qualities: Resist Control: +2 Profane bonus vs attempts to control Necropolitian. Turn Resistance: +2 to resist Turn Undead checks. Unnatural Resilence: Recover hit points like a living creature, heal skill has no affect, negative energy heals wounds. Abilities: Same as base creature, but no Con score. Level Adjustment: +0, Becoming a Necropolitan involves losing a level so the advantages of the undead are cancelled out. As this is a Gestalt game, perhaps a +1 LA would balance the template out, as losing a level on both side of the Gestalt classes would be quite tough. ~~~~ Basically the above character would be part of the Athar faction, with the following advancement. 1 Dread Necromancer / Rogue 2 Dread Necromancer / Rogue 3 Dread Necromancer / Monk 4 Dread Necromancer / Monk (Necropolitan +1 LA)? 5 Dread Necromancer / Rogue 6 Dread Necromancer / Ur-Priest 7 Dread Necromancer / Ur-Priest 8 Dread Necromancer / Ur-Priest 9 Dread Necromancer / Ur-Priest 10 Dread Necromancer / Ur-Priest Firstly since he believes that the Gods are liars and are mearly powerful mortals, he underwent the Crucimigration ceremony which turned him into a Necropolitan, in the hopes that he will never die, and thus never be judged adversely by the Gods for his beliefs (I'll assume he is from the Forgotten Realms setting and thus doesn't want to spend eternity in the wailing wall). Secondly he's heading toward the Ur-Priest PRC, as he likes the irony of being able to steal a small portion of the divine power from the Gods to enable him to cast Clerical spells, after all the Gods are nothing better than liars and thieves themselves who use the power to control the followers and steal their devotion to enable them to survive. I picture him as being part of a small fringe movement within the Athas Faction, who choose to embrace undeath and delight in thwarting the efforts of the Divine whenever possible. Also I picture him as being absolutely terrified of dying, willing to do anything to avoid being destroyed. He would be Lawful Evil so he'll always keep his word and try to adhere to a contract etc, and I'd be basing his actions on the 'End Justifies the Means' type of evil, so he actually believes that what he is trying to do is for the overall benefit of everyone in the multiverse, after all you can't make a cake without breaking a few eggs, thus he'd happily destroy all the worshippers of a particular deity, just to prove that everyone is being mislead by the Gods. So despite he alignment he'd actually go out of his way to help others, especially if that will help them see the truth about the Gods. On adventures he would be useful due to his ability to control undead they encounter, as well as being able to use his undead minions to act as meat shields for the group, also he could act as a secondary scout as he will focus his monk and rogue skills of subterfuge and sneaking. [/QUOTE]
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