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[Planescape/Gestalt] Coils within Coils
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<blockquote data-quote="Shoel Sweeny" data-source="post: 2866416" data-attributes="member: 40608"><p>I got the E-mail. Will respond soon. As for overlap, it depnds on which skills and ability scores are focused on. Fighter/Face, Fighter/Trap & Gadget Master, and Fighter/Sneak are all fufilling differint party roles while maintaing a (mostly) varied party. I'd rather have a little overlap with people playing what they want to play then no overlap and people stuck with characters they don't like.</p><p></p><p></p><p></p><p>Love the character Nonamazing. As for the Cloistered's balance, you loose turning undead and your skill points per level stay at the monks modest value of 4. If you absolutely want to keep one of those abilities we can discuss loosing something else. After I run a math check and the slight retooling of the Cloistered Cleric, you're in.</p><p></p><p></p><p></p><p>I like the character so far, but I could do with some more specifics. What ward in Sigil, what's Magnus's families religious background? How did he stumble onto his Binder abilities? We know he's a non-conformist, but how about his cares or what gets him motiveated? Awnser these, and there's a good chance he'll be in.</p><p></p><p></p><p></p><p>Got the e-mail, looking over it as I type.</p><p></p><p></p><p></p><p>I haven't seen Ferrix's character yet, but it looks like he'll be making a tank as well. Remember that no slot's filled until I give the final okay on a character, and that okay has mroe to do with the "fluff" of a characer then his/hers class. How do you plan to integrate the Warforged backstory into Planescape?</p><p></p><p></p><p></p><p>All the neccessary stuff is there, thanks. As for Savage Species progressions, you can advacne it the same as a normal Gestalt, with the exception that you would still loose a HD/Skill/save/bab advancement (rather then gainging the fighters as in a normal case) </p><p></p><p>For example, during level four you would gain the class abilites listed under Trumpet archon, and your other classes class features (in this case a figher bonus feat and 4 effective levels in figher for feats that require fighter levels) but you will not gain bab/saves/skills/ and HD for that level, just as if you were playing a Trumpet Archon in a normal progression game.</p><p></p><p>--</p><p></p><p>More replies forthcoming</p></blockquote><p></p>
[QUOTE="Shoel Sweeny, post: 2866416, member: 40608"] I got the E-mail. Will respond soon. As for overlap, it depnds on which skills and ability scores are focused on. Fighter/Face, Fighter/Trap & Gadget Master, and Fighter/Sneak are all fufilling differint party roles while maintaing a (mostly) varied party. I'd rather have a little overlap with people playing what they want to play then no overlap and people stuck with characters they don't like. Love the character Nonamazing. As for the Cloistered's balance, you loose turning undead and your skill points per level stay at the monks modest value of 4. If you absolutely want to keep one of those abilities we can discuss loosing something else. After I run a math check and the slight retooling of the Cloistered Cleric, you're in. I like the character so far, but I could do with some more specifics. What ward in Sigil, what's Magnus's families religious background? How did he stumble onto his Binder abilities? We know he's a non-conformist, but how about his cares or what gets him motiveated? Awnser these, and there's a good chance he'll be in. Got the e-mail, looking over it as I type. I haven't seen Ferrix's character yet, but it looks like he'll be making a tank as well. Remember that no slot's filled until I give the final okay on a character, and that okay has mroe to do with the "fluff" of a characer then his/hers class. How do you plan to integrate the Warforged backstory into Planescape? All the neccessary stuff is there, thanks. As for Savage Species progressions, you can advacne it the same as a normal Gestalt, with the exception that you would still loose a HD/Skill/save/bab advancement (rather then gainging the fighters as in a normal case) For example, during level four you would gain the class abilites listed under Trumpet archon, and your other classes class features (in this case a figher bonus feat and 4 effective levels in figher for feats that require fighter levels) but you will not gain bab/saves/skills/ and HD for that level, just as if you were playing a Trumpet Archon in a normal progression game. -- More replies forthcoming [/QUOTE]
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