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[Planescape/Gestalt] Coils within Coils
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<blockquote data-quote="Shoel Sweeny" data-source="post: 2870798" data-attributes="member: 40608"><p><strong>Shayrui</strong>: Alright then, we'll see once you get him posted.</p><p></p><p><strong>Lord_Raven88</strong>: Archivist would definately be more recieved then Ur-Preist. Looking forward to seeing the new character. Would Dread Necromancer still be his secondary class? </p><p></p><p><strong>Amazing Triangle</strong>: Sounds good, looking forward to seeing. </p><p></p><p><strong>All</strong>:Is it just me, or does there seem to be a general Eastern flavor to this character line-up? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Dog Moon</strong>: There's a few charismatic characters, but yours seems to be the most socialy skilled ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Which is good, the group is probably going to need a face. By the way, I adjucate bluff and diplomacy rolls according to dialogue. If the NPC thinks your words are convincing (or that you're telling the truth, etc) then it'll be as if you rolled high, and vice versa. We still need to work on your last location. Perhaps a Gate Town, or even with a party that happens to have a close on hand portal to Sigil or The Outlands or X?</p><p></p><p><strong>Aereas</strong>: A lotta info in that post. Make sure to get the players permission for their characters in your history (looks ok to me though). </p><p></p><p><strong>Ferrix</strong>: Post an alignment for Magnus when you get the chance. Additionally, have you considered the Sodkillers for faction allegiance? Their beliefs seem right up his alley.</p><p></p><p></p><p></p><p></p><p>Then again with all the faction allegiance already spread through the party, I can see why you'd want him to remain independant.</p><p></p><p><strong>Kafkonia</strong>: Your numbers add up, but how about the characters personality? Contacts or allegiances within Sigil or the planes (outside of Sigil or other party members)?</p><p></p><p><strong>Pyrex</strong>: Most everything you need to know about the setting can be found In chapter 6, and then in chapter 3. Chapter 7 details Sigil. The gist of the locations and the planes can be found in the Manual of the Planes, it's alot more about tone and style then hard facts.</p><p></p><p><strong>All</strong>: Did I miss anyone?</p></blockquote><p></p>
[QUOTE="Shoel Sweeny, post: 2870798, member: 40608"] [B]Shayrui[/B]: Alright then, we'll see once you get him posted. [B]Lord_Raven88[/B]: Archivist would definately be more recieved then Ur-Preist. Looking forward to seeing the new character. Would Dread Necromancer still be his secondary class? [B]Amazing Triangle[/B]: Sounds good, looking forward to seeing. [B]All[/B]:Is it just me, or does there seem to be a general Eastern flavor to this character line-up? :) [B]Dog Moon[/B]: There's a few charismatic characters, but yours seems to be the most socialy skilled ( :p ) Which is good, the group is probably going to need a face. By the way, I adjucate bluff and diplomacy rolls according to dialogue. If the NPC thinks your words are convincing (or that you're telling the truth, etc) then it'll be as if you rolled high, and vice versa. We still need to work on your last location. Perhaps a Gate Town, or even with a party that happens to have a close on hand portal to Sigil or The Outlands or X? [B]Aereas[/B]: A lotta info in that post. Make sure to get the players permission for their characters in your history (looks ok to me though). [B]Ferrix[/B]: Post an alignment for Magnus when you get the chance. Additionally, have you considered the Sodkillers for faction allegiance? Their beliefs seem right up his alley. Then again with all the faction allegiance already spread through the party, I can see why you'd want him to remain independant. [B]Kafkonia[/B]: Your numbers add up, but how about the characters personality? Contacts or allegiances within Sigil or the planes (outside of Sigil or other party members)? [B]Pyrex[/B]: Most everything you need to know about the setting can be found In chapter 6, and then in chapter 3. Chapter 7 details Sigil. The gist of the locations and the planes can be found in the Manual of the Planes, it's alot more about tone and style then hard facts. [B]All[/B]: Did I miss anyone? [/QUOTE]
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