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Planescape: Help me brainstorm factions [update: includes new factions]
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<blockquote data-quote="Quickleaf" data-source="post: 6660151" data-attributes="member: 20323"><p>I have been summoned. And I will also summon [MENTION=2067]Kamikaze Midget[/MENTION] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> [MENTION=17969]arscott[/MENTION] There have been a TON of threads on "fixing the factions", "planar renovation project the factions", and "new planescape factions." This is one I'm thinking of: <a href="http://forum.rpg.net/archive/index.php/t-375911.html" target="_blank">http://forum.rpg.net/archive/index.php/t-375911.html</a> But a google search turned up lots of relevant links. You might also try posing your question at Planewalker.com, since I know there was a subset of posters there adapting Planescape to 4e's cosmology.</p><p></p><p>One faction I used in my games was the <strong>Fatemakers</strong>, who I placed in a lightning blasted hollow in the roots of the World Tree Yggdrasil which was once the defenses of an oracle. The Fatemakers oppose the concept of destiny and believe every man or woman makes his or her own fate. Thus they're big on proving prophecies bunk, advocating for free and independent governance, foiling arranged marriages or any situation depriving others of all-important choice. Their philosophy has elements of the Athar, Fated, and Free League in it. In my games, divination specialists and clerics tended to avoid the Fatemakers.</p><p></p><p>I think any of the original factions can work in the 4e cosmology because none of the originals were tied to any particular plane. However, the 4e cosmology places greater importance on the Elemental Chaos, the Feywild, and the Shadowfell, so there are opportunities for creating new factions tied to those planes.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6660151, member: 20323"] I have been summoned. And I will also summon [MENTION=2067]Kamikaze Midget[/MENTION] :) [MENTION=17969]arscott[/MENTION] There have been a TON of threads on "fixing the factions", "planar renovation project the factions", and "new planescape factions." This is one I'm thinking of: [url]http://forum.rpg.net/archive/index.php/t-375911.html[/url] But a google search turned up lots of relevant links. You might also try posing your question at Planewalker.com, since I know there was a subset of posters there adapting Planescape to 4e's cosmology. One faction I used in my games was the [b]Fatemakers[/b], who I placed in a lightning blasted hollow in the roots of the World Tree Yggdrasil which was once the defenses of an oracle. The Fatemakers oppose the concept of destiny and believe every man or woman makes his or her own fate. Thus they're big on proving prophecies bunk, advocating for free and independent governance, foiling arranged marriages or any situation depriving others of all-important choice. Their philosophy has elements of the Athar, Fated, and Free League in it. In my games, divination specialists and clerics tended to avoid the Fatemakers. I think any of the original factions can work in the 4e cosmology because none of the originals were tied to any particular plane. However, the 4e cosmology places greater importance on the Elemental Chaos, the Feywild, and the Shadowfell, so there are opportunities for creating new factions tied to those planes. Good luck! [/QUOTE]
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