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Planescape: Help me brainstorm factions [update: includes new factions]
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<blockquote data-quote="I'm A Banana" data-source="post: 6660250" data-attributes="member: 2067"><p>I think my main question would be: which ones stand out to you, and why?</p><p></p><p>In the interest of re-inventing the wheel here, you might consider going with <em>three</em> factions (whichever ones sound most interesting to you) and just binding them tightly to whatever adventures you run in terms of Ally, Opposition, and Neutral. </p><p></p><p>Say you like the Sensates, the Doomguard, and the Ciphers (just to pick three that have a 4e representation already). In your Demonweb Pits adventure, the Ciphers could be allies of the demons (a group of them thinks this will bring the fiends more in line with the Cadence, and so is working to try and smooth relations and make alliances easier - the lives that will be lost is a secondary consideration), the Doomguard could be opponents (they think the demons are losing sight of the greater entropy, and them organizing would be working against the sucking nothingness that is inevitable in life), and the Sensates might be neutral ("whatever happens, it'll be something <em>new!</em>"). Or whatever. </p><p></p><p>This should work OK if you want one faction to wind up the villain ("Weird how the Sensates ALWAYS seem to want the things the PC's don't!"), or otherwise ("Sometimes, we're allies with the Ciphers, sometimes, we're not so much.").</p><p></p><p>But it's generally better to double-down on what you really like.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6660250, member: 2067"] I think my main question would be: which ones stand out to you, and why? In the interest of re-inventing the wheel here, you might consider going with [I]three[/I] factions (whichever ones sound most interesting to you) and just binding them tightly to whatever adventures you run in terms of Ally, Opposition, and Neutral. Say you like the Sensates, the Doomguard, and the Ciphers (just to pick three that have a 4e representation already). In your Demonweb Pits adventure, the Ciphers could be allies of the demons (a group of them thinks this will bring the fiends more in line with the Cadence, and so is working to try and smooth relations and make alliances easier - the lives that will be lost is a secondary consideration), the Doomguard could be opponents (they think the demons are losing sight of the greater entropy, and them organizing would be working against the sucking nothingness that is inevitable in life), and the Sensates might be neutral ("whatever happens, it'll be something [I]new![/I]"). Or whatever. This should work OK if you want one faction to wind up the villain ("Weird how the Sensates ALWAYS seem to want the things the PC's don't!"), or otherwise ("Sometimes, we're allies with the Ciphers, sometimes, we're not so much."). But it's generally better to double-down on what you really like. [/QUOTE]
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Planescape: Help me brainstorm factions [update: includes new factions]
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