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<< PLANESCAPE >> How do you defeat the Lady of Pain?
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<blockquote data-quote="Shemeska" data-source="post: 1385082" data-attributes="member: 11697"><p>Well, back to the argument between a plot device and people who think that a big enough sword and enough dice and rules picking will defeat anything at all becuase they must be able to even if its gods or overpowers, etc.</p><p></p><p>First of all, the Ether scarab idea won't won't. The Planar Rip ability refers to the Ethereal when it says a rip between "it's plane" and another. Sigil doesn't overlap the ethereal plane, and even an astral rift (since Sigil overlaps the Astral) won't really work because you still won't leave the city, just be potentially dumped into the sequestered region of the Astral the city does overlap, you can't enter or leave the city to the astral at large still except by way of a portal in the city.</p><p></p><p>The Earth Wierd is an amusing idea, but it only says they can predict when something can die, they don't actually cause the person's death or make fate twist to have a person die at a specific place and time. What if they Earthwierd refuses to answer the question, or cannot answer it, or begins to scream in horror when they begin to ponder the question, the answer (or lack of it) driving them insane or killing them? I would certainly think that deities would be able to hide their own fate from the knowledge of a simple elemental being. If your own worshippers asked an earth wierd when you would die, and got an answer that screws you over with your base of worshippers. They know you're not immortal for all time, and will one day die. Why then do they, or anyone worship you and not another deity?</p><p></p><p>As far as the fate card, would you want to allow that to actually function in such a way? Ie. would you let them walk up to a deity after that card pick and fight them bare handed and win because the card somehow trumps divinity?) The Lady is certainly capable of blunting entry to Sigil with something like that, or an artifact that would damage Sigil for instance. The artifact or the holder of it, or both, just wouldn't enter the city. </p><p></p><p>In your own game, fine if that's your way of playing, sure. But it's not supported by any 'canon' ways to defeat The Lady, which was the original question for this thread as you yourself mentioned.</p><p></p><p>I'll ignore the use of the word banboy, it's offensive and uncalled for. That doesn't win you any arguments.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1385082, member: 11697"] Well, back to the argument between a plot device and people who think that a big enough sword and enough dice and rules picking will defeat anything at all becuase they must be able to even if its gods or overpowers, etc. First of all, the Ether scarab idea won't won't. The Planar Rip ability refers to the Ethereal when it says a rip between "it's plane" and another. Sigil doesn't overlap the ethereal plane, and even an astral rift (since Sigil overlaps the Astral) won't really work because you still won't leave the city, just be potentially dumped into the sequestered region of the Astral the city does overlap, you can't enter or leave the city to the astral at large still except by way of a portal in the city. The Earth Wierd is an amusing idea, but it only says they can predict when something can die, they don't actually cause the person's death or make fate twist to have a person die at a specific place and time. What if they Earthwierd refuses to answer the question, or cannot answer it, or begins to scream in horror when they begin to ponder the question, the answer (or lack of it) driving them insane or killing them? I would certainly think that deities would be able to hide their own fate from the knowledge of a simple elemental being. If your own worshippers asked an earth wierd when you would die, and got an answer that screws you over with your base of worshippers. They know you're not immortal for all time, and will one day die. Why then do they, or anyone worship you and not another deity? As far as the fate card, would you want to allow that to actually function in such a way? Ie. would you let them walk up to a deity after that card pick and fight them bare handed and win because the card somehow trumps divinity?) The Lady is certainly capable of blunting entry to Sigil with something like that, or an artifact that would damage Sigil for instance. The artifact or the holder of it, or both, just wouldn't enter the city. In your own game, fine if that's your way of playing, sure. But it's not supported by any 'canon' ways to defeat The Lady, which was the original question for this thread as you yourself mentioned. I'll ignore the use of the word banboy, it's offensive and uncalled for. That doesn't win you any arguments. [/QUOTE]
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