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General Tabletop Discussion
*Pathfinder & Starfinder
[Planescape-ish] 101 Planar Adventures
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<blockquote data-quote="Charger28Alpha" data-source="post: 4671334" data-attributes="member: 53949"><p>Here are some ideas if you go with the criminal organization as patron route.</p><p></p><p>In addition to scouting out areas to see if there is loot to be stolen include:</p><p></p><p>1.  Drug (any) plantations in the Feywild.  At low levels the PCs can be messengers between bosses in Sigil and those running the plantation.  At mid levels they can act as guards for the plantation.  At high levels they can be responsible for bringing the harvest to processing/distribution centers in Sigil.</p><p></p><p>2.  Hunting down those that owe money to or have screwed over the Bosses in Sigil.  This works with any planar location, just adjust power level of hunted and any denizens of the plane to the PCs. </p><p></p><p>3.  Tracking and catching creatures to be used in arena fights.  At low levels PCs can do basic recon jobs to find interesting creatures.  As they progress they can be part of the capture, and eventually work at the arena ensuring that the fights are "fair".</p><p></p><p>4.  Smuggling goods or slaves.  If the crimes bosses have multi-planar reach this would be very important to them, since big money is involved. Influence in other planes could come from selling weapons forged in the Abyss to primitive Orcs so they can conquer territory and then be beholden to the bosses.  </p><p></p><p>5.  As the PCs get more competent with planar travel, the Bosses could hire them out to the explorer group you mentioned.  The explorer group would make a good cover for PCs as the scope out the new turf.</p><p></p><p>I could break these down in more specific ideas if you like.  All I ask is that you let me know how powerful the criminal group is, and what strengths and weaknesses the PCs have.</p></blockquote><p></p>
[QUOTE="Charger28Alpha, post: 4671334, member: 53949"] Here are some ideas if you go with the criminal organization as patron route. In addition to scouting out areas to see if there is loot to be stolen include: 1. Drug (any) plantations in the Feywild. At low levels the PCs can be messengers between bosses in Sigil and those running the plantation. At mid levels they can act as guards for the plantation. At high levels they can be responsible for bringing the harvest to processing/distribution centers in Sigil. 2. Hunting down those that owe money to or have screwed over the Bosses in Sigil. This works with any planar location, just adjust power level of hunted and any denizens of the plane to the PCs. 3. Tracking and catching creatures to be used in arena fights. At low levels PCs can do basic recon jobs to find interesting creatures. As they progress they can be part of the capture, and eventually work at the arena ensuring that the fights are "fair". 4. Smuggling goods or slaves. If the crimes bosses have multi-planar reach this would be very important to them, since big money is involved. Influence in other planes could come from selling weapons forged in the Abyss to primitive Orcs so they can conquer territory and then be beholden to the bosses. 5. As the PCs get more competent with planar travel, the Bosses could hire them out to the explorer group you mentioned. The explorer group would make a good cover for PCs as the scope out the new turf. I could break these down in more specific ideas if you like. All I ask is that you let me know how powerful the criminal group is, and what strengths and weaknesses the PCs have. [/QUOTE]
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[Planescape-ish] 101 Planar Adventures
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