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*Pathfinder & Starfinder
[Planescape-ish] 101 Planar Adventures
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<blockquote data-quote="Wraith Form" data-source="post: 4671387" data-attributes="member: 10789"><p>Frakkin' amazing. That's some nice work, Charger!</p><p></p><p></p><p>Power level? The PCs will be level 1 or 2 to begin with, then after a few sessions under our collective belts they'll jump up to level 5 or so, then up to level 9 or 10. We'll proceed into Paragon tier and level normally from there. </p><p></p><p>I still have several weeks before we'll be starting--I'm not even sure what races or classes they'll be playing. They don't know that I plan on sending them to the planes. My players have the attention span of gnats, so I planned to run some shorter-termed and 'plot-lite' games for now. The ideas you presented are both straightforward, yet diverse enough, for me to run a few good games without boredom setting in!</p><p></p><p>If you have access to the original PS boxed set, I was going to use the first adventure (<em>For the Price of a Rose</em>) as a starting point, either run the adventure as-is and just have the Plunderers recruit the players, or possibly (if they hunt down and kill Yangol) insist that the characters replace him.</p><p></p><p>(The PCs will be trapped in Sigil--they won't know where the portal/door to their home plane, or what the portal activator key, is. This is a great opportunity to extort them for their services.)</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 4671387, member: 10789"] Frakkin' amazing. That's some nice work, Charger! Power level? The PCs will be level 1 or 2 to begin with, then after a few sessions under our collective belts they'll jump up to level 5 or so, then up to level 9 or 10. We'll proceed into Paragon tier and level normally from there. I still have several weeks before we'll be starting--I'm not even sure what races or classes they'll be playing. They don't know that I plan on sending them to the planes. My players have the attention span of gnats, so I planned to run some shorter-termed and 'plot-lite' games for now. The ideas you presented are both straightforward, yet diverse enough, for me to run a few good games without boredom setting in! If you have access to the original PS boxed set, I was going to use the first adventure ([i]For the Price of a Rose[/i]) as a starting point, either run the adventure as-is and just have the Plunderers recruit the players, or possibly (if they hunt down and kill Yangol) insist that the characters replace him. (The PCs will be trapped in Sigil--they won't know where the portal/door to their home plane, or what the portal activator key, is. This is a great opportunity to extort them for their services.) [/QUOTE]
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[Planescape-ish] 101 Planar Adventures
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