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*Pathfinder & Starfinder
Planescape Mimir Conversion?
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<blockquote data-quote="Grue" data-source="post: 4653576" data-attributes="member: 11989"><p>It occupies that odd little niche between magic item and construct. I think in 2e they were 2,000 gp but the pricing seems a little off for 3e. I did find a stat bloc after digging around a bit more at Planewalker but it seems a bit geared for using a mimir as a familiar (tiny construct with weapon finesse (bite)). Not sure if 2e ever statted up the mimir implicitly as a magic item either but I'm leaning towards the 'mimir's are tape-recorders that can cross reference entries' rather than the portable flying sage camp.</p><p></p><p>So before I did any real work on it for my campaign to come up with something close, I figured I'd ask around<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway for completeness here's the anonymous monster entry I found at planewalker-- </p><p></p><p>Thu, 01/01/2004 - 07:00 — Anonymous </p><p>Tiny Construct</p><p>Hit Dice: 1/2d10 (2 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: Fly 40 ft. (perfect)</p><p>Armor Class: 14 (+2 size, +2 Dex)</p><p>Base Attack/Grapple: 0</p><p>Attack: 0</p><p>Full Attack: Bite +4</p><p>Space/Reach: 2 1/2 ft. by 2 1/2 ft. / 0</p><p>Special Attacks: None.</p><p>Special Qualities: Construct qualities, hardness 10</p><p>Saves: Fort +0, Ref +2, Will +0</p><p>Abilities: Str 8, Dex 15, Con --, Int 10, Wis 10, Cha 10</p><p>Skills: Knowledge (the planes): varies from +5 to +20, depending on quality. Also, mimirs always take 10 on Knowledge (the planes) checks. </p><p>Feats: Weapon Finesse (bite)</p><p> </p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: True Neutral</p><p>Advancement: None</p><p>Level Adjustment: 0</p><p> </p><p>A mimir looks like a large, stylized human skull made of metal. It is a magical item, but has stats like a creature. </p><p></p><p>Combat</p><p></p><p>Mimirs can do very little damage, so they don't usually fight. One might, however, bite the hand of someone trying to steal it.</p><p></p><p>Habitat/Society</p><p></p><p>Mimirs are often sold in Sigil as handy sources of information about the planes. They usually speak Common, but can be programmed to speak a different language. A mimir can be used as a familiar for an arcane spellcaster; such a familiar grants its master a +1 bonus to all Knowledge skills the master knows while within 1 mile of the master. Information on creating mimirs as magical items will be added to the magic item section.0</p><p></p><p>Ecology</p><p></p><p>None.</p></blockquote><p></p>
[QUOTE="Grue, post: 4653576, member: 11989"] It occupies that odd little niche between magic item and construct. I think in 2e they were 2,000 gp but the pricing seems a little off for 3e. I did find a stat bloc after digging around a bit more at Planewalker but it seems a bit geared for using a mimir as a familiar (tiny construct with weapon finesse (bite)). Not sure if 2e ever statted up the mimir implicitly as a magic item either but I'm leaning towards the 'mimir's are tape-recorders that can cross reference entries' rather than the portable flying sage camp. So before I did any real work on it for my campaign to come up with something close, I figured I'd ask around:) Anyway for completeness here's the anonymous monster entry I found at planewalker-- Thu, 01/01/2004 - 07:00 — Anonymous Tiny Construct Hit Dice: 1/2d10 (2 hp) Initiative: +2 (Dex) Speed: Fly 40 ft. (perfect) Armor Class: 14 (+2 size, +2 Dex) Base Attack/Grapple: 0 Attack: 0 Full Attack: Bite +4 Space/Reach: 2 1/2 ft. by 2 1/2 ft. / 0 Special Attacks: None. Special Qualities: Construct qualities, hardness 10 Saves: Fort +0, Ref +2, Will +0 Abilities: Str 8, Dex 15, Con --, Int 10, Wis 10, Cha 10 Skills: Knowledge (the planes): varies from +5 to +20, depending on quality. Also, mimirs always take 10 on Knowledge (the planes) checks. Feats: Weapon Finesse (bite) Environment: Any Organization: Solitary Challenge Rating: 1/2 Treasure: None Alignment: True Neutral Advancement: None Level Adjustment: 0 A mimir looks like a large, stylized human skull made of metal. It is a magical item, but has stats like a creature. Combat Mimirs can do very little damage, so they don't usually fight. One might, however, bite the hand of someone trying to steal it. Habitat/Society Mimirs are often sold in Sigil as handy sources of information about the planes. They usually speak Common, but can be programmed to speak a different language. A mimir can be used as a familiar for an arcane spellcaster; such a familiar grants its master a +1 bonus to all Knowledge skills the master knows while within 1 mile of the master. Information on creating mimirs as magical items will be added to the magic item section.0 Ecology None. [/QUOTE]
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