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General Tabletop Discussion
*TTRPGs General
Planescape modules - which are any good?
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<blockquote data-quote="Dragonbait" data-source="post: 4825035" data-attributes="member: 29182"><p>You already have some choice adventures there.</p><p></p><p>I'd reccomend <em>For Duty and Diety</em>, a FR adventure that takes place in the planes and is designed for Planescape characters, too.</p><p></p><p>I enjoyed <em>The Great Modron March</em> (which feeds into <em>Dead Gods</em>). <em>The Eternal Boundary</em> was also fun, in my opinion. It's easy for a group to get a TPK because they became too greedy (I'm trying to avoid spoilers here). <em>Doors to the Unknown</em> was particularly popular amongst my players, and will have you set for many sessions since it's 3 (or 4) full adventures in one.</p><p></p><p>I was told <em>The Deva's Spark</em> is not good. Apparently the PCs are observers at some points while an NPC handles the major situations. I can not personally attest to this, since I have never run it.</p><p></p><p><em>Tales from the Infinite Staircase</em> and <em>Well of Worlds</em> have some good scenarios.</p><p></p><p>I've never run <em>Something Wild</em> or <em>Fires of Dis</em>, so I can not say anything about those two.</p><p></p><p>I'd reccomend avoiding Faction War until you have run at least one other Planescape campaign. That way, when the Players are familiar and involved with the factions, so when th wars happen they might feel more invested in different factions...</p><p>Or they'll hate it because the Factions they grew to love, changed.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4825035, member: 29182"] You already have some choice adventures there. I'd reccomend [I]For Duty and Diety[/I], a FR adventure that takes place in the planes and is designed for Planescape characters, too. I enjoyed [I]The Great Modron March[/I] (which feeds into [I]Dead Gods[/I]). [I]The Eternal Boundary[/I] was also fun, in my opinion. It's easy for a group to get a TPK because they became too greedy (I'm trying to avoid spoilers here). [I]Doors to the Unknown[/I] was particularly popular amongst my players, and will have you set for many sessions since it's 3 (or 4) full adventures in one. I was told [I]The Deva's Spark[/I] is not good. Apparently the PCs are observers at some points while an NPC handles the major situations. I can not personally attest to this, since I have never run it. [I]Tales from the Infinite Staircase[/I] and [I]Well of Worlds[/I] have some good scenarios. I've never run [I]Something Wild[/I] or [I]Fires of Dis[/I], so I can not say anything about those two. I'd reccomend avoiding Faction War until you have run at least one other Planescape campaign. That way, when the Players are familiar and involved with the factions, so when th wars happen they might feel more invested in different factions... Or they'll hate it because the Factions they grew to love, changed. [/QUOTE]
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