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Planescape modules - which are any good?
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<blockquote data-quote="wingsandsword" data-source="post: 4826355" data-attributes="member: 14159"><p>Oddly enough, the same reasons you don't like it are the reasons that other people like it.</p><p></p><p>It's very fluff heavy with almost no crunch, which makes it pretty edition-independent, and while some D&D deity books are swimming in stats for gods and avatars (3e Deities and Demigods being the worst offender, but most books doing this to some degree) in all my years of DMing and playing I've never seen those stats actually get hauled out onto the gaming table and used. </p><p></p><p>Planescape materials generally were of the mindset that in direct combat mortal vs. deity = mortal automatically loses and no stats are needed. Now a Epic level PCs armed with greater artifacts and extremely well prepared vs. a demigod could be <em>theoretically</em> possible and might make for a good campaign-ending final battle, but for stats you'd only need once in a campaign (and even then, probably not that often) and could (and probably should) be customized for the campaign there is no need to fill precious sourcebook space with it.</p><p></p><p>On Hallowed Ground is so cool (IMO) because it's a huge honking book of pretty much pure fluff about loads of deities and pantheons, and it had that gigantic index in the back of every deity from every D&D world sorted by portfolio and alignment.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4826355, member: 14159"] Oddly enough, the same reasons you don't like it are the reasons that other people like it. It's very fluff heavy with almost no crunch, which makes it pretty edition-independent, and while some D&D deity books are swimming in stats for gods and avatars (3e Deities and Demigods being the worst offender, but most books doing this to some degree) in all my years of DMing and playing I've never seen those stats actually get hauled out onto the gaming table and used. Planescape materials generally were of the mindset that in direct combat mortal vs. deity = mortal automatically loses and no stats are needed. Now a Epic level PCs armed with greater artifacts and extremely well prepared vs. a demigod could be [i]theoretically[/i] possible and might make for a good campaign-ending final battle, but for stats you'd only need once in a campaign (and even then, probably not that often) and could (and probably should) be customized for the campaign there is no need to fill precious sourcebook space with it. On Hallowed Ground is so cool (IMO) because it's a huge honking book of pretty much pure fluff about loads of deities and pantheons, and it had that gigantic index in the back of every deity from every D&D world sorted by portfolio and alignment. [/QUOTE]
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