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Planescape modules - which are any good?
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<blockquote data-quote="Tzarevitch" data-source="post: 4829468" data-attributes="member: 1792"><p>"Dead Gods" is the gold standard. It is epic in scope and fun to play and run. It is easily one of the best adventures I have ever run. "Harbinger House" is quite good too as is "Tales from the Infinite Staircase." </p><p></p><p>The long adventure in the Hellbound boxed set was good and epic in scope but it doesn't work in 4e as demons and devils don't do that anymore. You need to rework the premise of the adventure but the adventure itself is good.</p><p></p><p>"Something Wild" was subpar. "Doors to the Unknown" is very good in the beginning, but the ending was a severe letdown (I'd replace the bad guy with something workable.) </p><p></p><p>I wasn't too fond "Faction War" but that is more of a personal thing. The adventure itself wasn't bad. "Eternal Boundary" or whatever it is called, and "Fires of Dis" were ok. </p><p></p><p>"The Great Modron March" had some interesting bits but it really didn't make much sense over all. I only ran it as a prelude to "Dead Gods." </p><p></p><p>"Deva Spark" was pretty awful. Don't even pick it up. </p><p></p><p>"Paladin in Hell" is an excellent planar adventure although it wasn't part of the Planescape setting. As a warning, the adventure starts with a railroad, and the premise of why you are sent on the mission makes no sense, but the adventure locations more than make up for it. It has easily two of the coolest advanture locations ever. Seeing my players' jaws drop when they explored the ship for the first time was priceless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 4829468, member: 1792"] "Dead Gods" is the gold standard. It is epic in scope and fun to play and run. It is easily one of the best adventures I have ever run. "Harbinger House" is quite good too as is "Tales from the Infinite Staircase." The long adventure in the Hellbound boxed set was good and epic in scope but it doesn't work in 4e as demons and devils don't do that anymore. You need to rework the premise of the adventure but the adventure itself is good. "Something Wild" was subpar. "Doors to the Unknown" is very good in the beginning, but the ending was a severe letdown (I'd replace the bad guy with something workable.) I wasn't too fond "Faction War" but that is more of a personal thing. The adventure itself wasn't bad. "Eternal Boundary" or whatever it is called, and "Fires of Dis" were ok. "The Great Modron March" had some interesting bits but it really didn't make much sense over all. I only ran it as a prelude to "Dead Gods." "Deva Spark" was pretty awful. Don't even pick it up. "Paladin in Hell" is an excellent planar adventure although it wasn't part of the Planescape setting. As a warning, the adventure starts with a railroad, and the premise of why you are sent on the mission makes no sense, but the adventure locations more than make up for it. It has easily two of the coolest advanture locations ever. Seeing my players' jaws drop when they explored the ship for the first time was priceless. :cool: Tzarevitch [/QUOTE]
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