Planescape now that other settings have their own cosmology

Have WotC's campaign settings left your Planescape?

  • No. I still keep Dragonlance, Forgotten Realms, etc. in my Planescape

    Votes: 67 55.8%
  • Yes. Dragonlance and Forgotten Realms, etc. are now separate.

    Votes: 22 18.3%
  • Other

    Votes: 31 25.8%

dead

Adventurer
I was just wondering how Planescape fans have reconciled with the fact that other campaign settings (such as FR and DL) are now contained within their own cosmologies.

Have fans kept those settings as part of the Great Wheel? Or, have fans caused some world-shaking event in their campaigns that has sundered such prime material worlds into their own cosmologies.

Perhaps the events of Faction War or Die Vecna Die have caused Krynn and Toril to be ejected from the Great Wheel and placed into the Dome of Creation and Great Tree cosmologies respectively? Perhaps it was a mutual agreement of the disparate gods of the Great Wheel that now is the time to go their separate ways - the Great Wheel is just getting too busy with gods and their material plane supplicants are losing focus on their home deities?

Cheers
 

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dead said:
I was just wondering how Planescape fans have reconciled with the fact that other campaign settings (such as FR and DL) are now contained within their own cosmologies.

I picked "other" mainly because when I next run a Planescape game, FR will still probably be hanging around somewhere but Krynn probably won't. I never put Krynn into my games before anyway (because I never bought into the idea that their cosmology was the same as the Great Wheel, given the novels), so I'd probably leave them out.

Honestly, though, none of the core setting "prime" worlds had much impact on my old Planescape games except for the occasional background for an NPC. My players always wanted to play planar characters, and most of my villains tended to be devils or demons rather than prime NPCs anyway, so I doubt it would even come up.
 

Jer said:
I picked "other" mainly because when I next run a Planescape game, FR will still probably be hanging around somewhere but Krynn probably won't. I never put Krynn into my games before anyway (because I never bought into the idea that their cosmology was the same as the Great Wheel, given the novels), so I'd probably leave them out.

Honestly, though, none of the core setting "prime" worlds had much impact on my old Planescape games except for the occasional background for an NPC. My players always wanted to play planar characters, and most of my villains tended to be devils or demons rather than prime NPCs anyway, so I doubt it would even come up.

Other than the fact that I'd probably include Krynn too, just for those players who wanted it (and the occasional short visit, to drop easter eggs for fans of the novels)--and might consider excluding FR, just because I have no particular attachment to the setting--the above sums up my own thoughts pretty well.
 

Primes never leave the great wheel. First of all, they just have thier own descriptions for the same thing, and think they've left the great wheel. That's why sods are so clueless when they finally get out of thier yard. And second, what kind of addle-cove berk are you any how? Haven't you figured out that that the great wheel isn't really a wheel anyway? Or a tree, or bowl of pasta, or whatever. As any blood knows, those are just barkle designed to make it all simple enough for the sods to understand anyway.
 

The only settings I've included are FR, DL, Dark Sun, & Greyhawk. Since I'm playing a planar game, I don't really care about any differences between setting cosmologies. They're just "prime worlds with names" in my campaign.

I just make it harder to find portals to Athas. And plane shifting spells don't work on Athas. I don't bother explaining the whole Gray (was that it?) explanation. I've had player's and NPC's from Athas. I just try to play it up as them being rare to encounter. I've used an athasian human, half-giant, and thri-kreen. So far that's it.

I make Prime worlds in general hard to reach. There's not many portals around to take you there.
 

Celebrim said:
Primes never leave the great wheel. First of all, they just have thier own descriptions for the same thing, and think they've left the great wheel. That's why sods are so clueless when they finally get out of thier yard. And second, what kind of addle-cove berk are you any how? Haven't you figured out that that the great wheel isn't really a wheel anyway? Or a tree, or bowl of pasta, or whatever. As any blood knows, those are just barkle designed to make it all simple enough for the sods to understand anyway.

If a berk's belief is strong enough then a whole mass of 'em believing the same thing can move planes. Belief is power. If the clueless primes believed strong enough that their prime was the Great Tree, Great Wheel or Great Bowl of Pasta then maybe their belief could make it so. ;)
 

I feel the wrath of a certain resident Loth coming in and screaming something very naughty about all this...

Or not. ;)
 

Nah, for my Planescape, the one and only Material Plane is "The Prime," which basically exists just to showcase things that don't work all that well on the planes and to be the point of origin for more traditional-humanoid PCs and NPCs. It's not much of a specific anything.
 

Jer said:
I never put Krynn into my games before anyway (because I never bought into the idea that their cosmology was the same as the Great Wheel, given the novels), so I'd probably leave them out.

I think in 1E DL was set in the Dome of Creation and then put into the Great Wheel during 2E. Then with 3E, it was returned to the Dome of Creation.
 

dead said:
If a berk's belief is strong enough then a whole mass of 'em believing the same thing can move planes. Belief is power. If the clueless primes believed strong enough that their prime was the Great Tree, Great Wheel or Great Bowl of Pasta then maybe their belief could make it so. ;)

Yeah, that's part of my point. Suppose a bunch of berks believe one thing and bunch of berks believe another. What do you think happens? Well, obviously, it becomes both things at the same time, and how it looks could depend alot on where you are standing. But the problem isn't that you're both right - it's that you're both wrong. And then if you really want to throw your dome for a whirl, think about the fact that it was something even before anyone started believing in it.
 

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