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Planescape now that other settings have their own cosmology
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3428622" data-attributes="member: 39593"><p>No matter how much they try to avoid the Great Wheel cosmology it has too much legacy to actually get rid off, all the planar monsters were designed for it and thus the planes can't be altered much in substance and remain valid for the monsters. So all the designers do is change a few names, draw new links between planes and call it done. </p><p></p><p>Take Eberron for example. It fits right into the Great Wheel cosmology because the description of its planes match closely enough to just call them regions of the known Great Wheel. Ignorant Eberronians just don't know that say Thelanis is actually part of Arborea, or Lammania is part of the Beatlands, or Daani is part of Arcadia.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3428622, member: 39593"] No matter how much they try to avoid the Great Wheel cosmology it has too much legacy to actually get rid off, all the planar monsters were designed for it and thus the planes can't be altered much in substance and remain valid for the monsters. So all the designers do is change a few names, draw new links between planes and call it done. Take Eberron for example. It fits right into the Great Wheel cosmology because the description of its planes match closely enough to just call them regions of the known Great Wheel. Ignorant Eberronians just don't know that say Thelanis is actually part of Arborea, or Lammania is part of the Beatlands, or Daani is part of Arcadia. [/QUOTE]
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