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<blockquote data-quote="ragboy" data-source="post: 2246747" data-attributes="member: 4151"><p>You'll want to look at getting these books to get a better idea of how 'intense' the faction thing is: </p><p> </p><p>The Factol's Manifesto</p><p>In the Cage: A Guide to Sigil</p><p>Uncaged: Faces of Sigil</p><p>Faction War</p><p> </p><p>It was mentioned earlier that people have friends that are of different religious/political bents, but on the Planes, your belief _is_ you. It can certainly be disruptive to have opposed factions within the party, but you also find that there's a lot of leeway in the belief system that you won't get in the alignment system. Makes for a lot of intense roleplay and character development.</p><p> </p><p>For some great third-party fluff (without the unbalancing problems or the conversion problems) take a look at the following on mimir.net</p><p> </p><p>Cagerattlers - Interesting characters and how they fit their beliefs with their faction. </p><p><a href="http://www.mimir.net/cagerattlers/index.shtml" target="_blank">http://www.mimir.net/cagerattlers/index.shtml</a></p><p> </p><p>SIGIS - Paper of record for Sigil - lots of faction interaction and editorials: </p><p> </p><p><a href="http://mimir.net/sigis/sigis1.html" target="_blank">http://mimir.net/sigis/sigis1.html</a></p><p> </p><p>Philosphers with Clubs - great treatise on the factions with some characters and other stuff</p><p> </p><p><a href="http://www.mimir.net/factions/index.html" target="_blank">http://www.mimir.net/factions/index.html</a></p><p> </p><p>Visionaries - diehards fighting for change within their factions... Very illustrative of how individuals can take a belief and make it their own. </p><p> </p><p><a href="http://www.mimir.net/factions/visionaries.html" target="_blank">http://www.mimir.net/factions/visionaries.html</a></p><p> </p><p>For a sectual education ... where baby factions come from... </p><p><a href="http://www.mimir.net/sects/index.shtml" target="_blank">http://www.mimir.net/sects/index.shtml</a></p></blockquote><p></p>
[QUOTE="ragboy, post: 2246747, member: 4151"] You'll want to look at getting these books to get a better idea of how 'intense' the faction thing is: The Factol's Manifesto In the Cage: A Guide to Sigil Uncaged: Faces of Sigil Faction War It was mentioned earlier that people have friends that are of different religious/political bents, but on the Planes, your belief _is_ you. It can certainly be disruptive to have opposed factions within the party, but you also find that there's a lot of leeway in the belief system that you won't get in the alignment system. Makes for a lot of intense roleplay and character development. For some great third-party fluff (without the unbalancing problems or the conversion problems) take a look at the following on mimir.net Cagerattlers - Interesting characters and how they fit their beliefs with their faction. [url="http://www.mimir.net/cagerattlers/index.shtml"]http://www.mimir.net/cagerattlers/index.shtml[/url] SIGIS - Paper of record for Sigil - lots of faction interaction and editorials: [url="http://mimir.net/sigis/sigis1.html"]http://mimir.net/sigis/sigis1.html[/url] Philosphers with Clubs - great treatise on the factions with some characters and other stuff [url="http://www.mimir.net/factions/index.html"]http://www.mimir.net/factions/index.html[/url] Visionaries - diehards fighting for change within their factions... Very illustrative of how individuals can take a belief and make it their own. [url="http://www.mimir.net/factions/visionaries.html"]http://www.mimir.net/factions/visionaries.html[/url] For a sectual education ... where baby factions come from... [url="http://www.mimir.net/sects/index.shtml"]http://www.mimir.net/sects/index.shtml[/url] [/QUOTE]
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